Fork Flickin': Difference between revisions
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A more advanced idea was to use location 2 to wall jump up to cap launcher B, then wall jump at location 7, land back on cap launcher E, and then use location 5 to wall jump up to F. Unfortunately, it also seems impossible to wall jump at location 7 directly after location 2, even though said walls are facing opposite directions. | A more advanced idea was to use location 2 to wall jump up to cap launcher B, then wall jump at location 7, land back on cap launcher E, and then use location 5 to wall jump up to F. Unfortunately, it also seems impossible to wall jump at location 7 directly after location 2, even though said walls are facing opposite directions. | ||
An even more advanced idea involved wall jumping at either location 1 or 2, then 4, then 3, then 7, and finally at location 5 to get up to F. Wall jumping at location 4 and then 3 would work, since wall jumping around corners works with the caveat that the second wall jump must be at least slightly lower than the first. However, it again | An even more advanced idea involved wall jumping at either location 1 or 2, then 4, then 3, then 7, and finally at location 5 to get up to F. Wall jumping at location 4 and then 3 would work, since wall jumping around corners works with the caveat that the second wall jump must be at least slightly lower than the first. However, it is again impossible to perform this sequence, since wall jumping at location 4 seems impossible after wall jumping at either location 1 or 2. | ||
==References== | ==References== |
Revision as of 09:27, 20 August 2025
Fork Flickin' | |
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Internal name | ForkExStage |
Moon Rock level? | No |
Collectibles | |
Power Moons | 2 |
Regional coins | 3 |
Trivia | |
Music | Run, Jump, Throw! 1 |
Fork Flickin' is a sub-world in Luncheon Kingdom found through a door on a small platform on the east side of the kingdom. The level involves capturing and flinging from Volbonans to scale a very tall wall.
Trivia
- It is possible to trickjump to the top of the colored rock formation above the secret moon. The easiest method involves vaulting from the platform above the level's exit,[1] but it can also be done by triple jumping from the fence and using a dive cancel against a specific slope to gain enough height to reach the top.[2]
Minimum Captures



Both Power Moons in the Fork Flickin' room are among the most heavily theorized moons for Minimum Captures. Currently, it is only known to be possible to scale the first several smaller ledges without capturing any of the forks, with no known way of scaling the final large wall in its entirety.
Attempted methods
After the player performs a wall jump, the game will restrict the locations in which a subsequent wall jump can be performed until the player touches ground (or performs another action capable of resetting the wall jump ability). The challenge with climbing this section is that bouncing on a cap launcher does not replenish Mario's cap bounce nor reset his wall jump. Various sequences of wall jumps and other actions have been attempted by Grady and others in order to climb this section, but no such methods have been successful.
The diagrams depict the numerous cap launchers in the final section, each given a letter, as well as various potential spots to wall jump, each given a number.
One can reach cap launcher A by simply performing a triple jump from the railing below followed by a cap bounce and dive. This uses Mario's cap bounce, but leaves his wall jump unaffected. This is strictly better than using a wall jump to reach this launcher, since performing a wall jump will prevent Mario from cap bouncing afterwards regardless. This launcher is seemingly way too high to reach with neither a cap bounce nor a wall jump, even using the two-player skew technique to gain height.
The goal is to reach cap launcher F in any capacity; once there, it is possible to trickjump over to the area near the Fork Flickin' Detour moon (and thus reach both moons) without any cap bounces or wall jumps by using a reverse bonk[3], as proven by JoniKauf.
There are thus two segments that seemingly require the use of a wall jump in some capacity: the jump from cap launcher A to B, and the jump from cap launcher E to F. Traversing from B to E can be done simply by bouncing and diving across all the intermediate cap launchers.
The simplest solution would seemingly involve wall jumping at location 2 to jump from A to B, and wall jumping at location 6 to jump from E to F. However, it is always impossible to wall jump higher than the previous wall jump if the angle between the two wall jump surfaces is 90 degrees.
This led to the idea to wall jump at location 1 instead of location 2, since the walls are facing opposite directions, but this seems to be impossible as well. The reason behind this is not entirely clear, since it's sometimes possible to do subsequent wall jumps on walls that face away from each other, even if the two walls are far apart.
A more advanced idea was to use location 2 to wall jump up to cap launcher B, then wall jump at location 7, land back on cap launcher E, and then use location 5 to wall jump up to F. Unfortunately, it also seems impossible to wall jump at location 7 directly after location 2, even though said walls are facing opposite directions.
An even more advanced idea involved wall jumping at either location 1 or 2, then 4, then 3, then 7, and finally at location 5 to get up to F. Wall jumping at location 4 and then 3 would work, since wall jumping around corners works with the caveat that the second wall jump must be at least slightly lower than the first. However, it is again impossible to perform this sequence, since wall jumping at location 4 seems impossible after wall jumping at either location 1 or 2.
References
Levels | ||
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All Kingdoms | Odyssey | |
Cap Kingdom | Overworld • Inside Top-Hat Tower • Poison Tide • Push-Block Peril • Frog Pond • Rolling Course | |
Cascade Kingdom | Overworld • Dinosaur Nest • Chain Chomp Cave • Chasm Lifts • Mysterious Clouds • Gusty Bridges | |
Sand Kingdom | Overworld • Inside the Inverted Pyramid • Inverted Pyramid Top Floor • Underground Temple • Deepest Underground • Ice Cave • Sphynx's Treasure Vault • Rumble Room • Dance Room • Invisible Maze • Bullet Bill Maze • Jaxi Driving • Strange Neighborhood • Transparent Platforms • Colossal Ruins • Freezing Waterway • Crazy Cap • Slots | |
Lake Kingdom | Overworld • Puzzle Part Room • Zipper Chasm • Climbing Room • Waves of Poison • Crazy Cap | |
Wooded Kingdom | Overworld • Sky Garden Tower • Secret Flower Field • Spinning-Platforms Treasure Room • Deep Woods • Deep Woods Treasure Trap • Deep Woods Treasure Vault • Flooding Pipeway • Foggy Room • Flower Road Room • Elevator Shaft • Cloud Walking • Invisible Road • Herding Path • Breakdown Road | |
Cloud Kingdom | Overworld • Picture Match • 8-Bit Cube | |
Lost Kingdom | Overworld • Jungle Traverse • Klepto's Bath • Crazy Cap | |
Metro Kingdom | Overworld • New Donk City Hall Interior • New Donk City Hall Auditorium • Underground Power Plant • Sewer Room • RC Car Racetrack • Private Room • Crowded Room • Wire Neighborhood • Under Siege • Rotating Maze • High-Rise Building • Bullet Billding • T-Rex Escape • Movie Theater • Pitchblack Mountain • Swinging Scaffolding • Vanishing Road • Crazy Cap • Slots | |
Snow Kingdom | Overworld • Shiveria Town • Icicle Cavern • Hollow Crevasse • Wind-Chill Cavern • Snowy Mountain • Snowline Circuit • Iceburn Circuit • Trace-Walking Room • Cold Water Dash • Freezing Water Swim • Ty-foo Puzzle • Cold Room • Cloud Spinning • Flower Road Room • Crazy Cap | |
Seaside Kingdom | Overworld • Underwater Tunnel to the Lighthouse • Wriggling Room • Sphynx's Underwater Vault • Rumble Room • Dance Room • Cloud Sea • Narrow Valley • Sinking Island • Pokio Valley • Spinning Maze | |
Luncheon Kingdom | Overworld • Cascading Magma • Simmering Room • Veggie Treasure Vault • Magma Swamp • Magma Crossing • Fork Flickin' • Cheese Rocks Room • Spinning Athletics • Gear Steps • Volcano Cave • Lava Islands • Crazy Cap • Slots | |
Ruined Kingdom | Overworld • Roulette Tower • Mummy Army | |
Bowser's Kingdom | Overworld • Bowser's Castle Treasure Vault • Folding Screen • Spinning Tower • Jizo Adventure • Cloud Dash • Hexagon Tower • Wooden Tower • Crazy Cap | |
Moon Kingdom | Overworld • Underground Moon Caverns • Wedding Hall • Bowser Arena • Escape • Sphynx's Hidden Vault • 8-Bit Galaxy • Giant Swings • Crazy Cap | |
Mushroom Kingdom | Overworld • Inside Peach's Castle • Picture Match • Retro Courtyard • Sea of Clouds • Secret 2D Treasure • Rematch Lobby • Knucklotec Rematch • Torkdrift Rematch • Mechawiggler Rematch • Mollusque-Lanceur Rematch • Cookatiel Rematch • Ruined Dragon Rematch • Crazy Cap | |
Dark Side | Overworld • Rabbit Ridge Tower • Breakdown Road • Invisible Road • Vanishing Road • Under Siege • Sinking Island • Magma Swamp | |
Darker Side | Overworld • Darker Side Dungeon • Darker Side Pokio Area • Darker Side Bowser Area | |
Nintendo Labo VR | Cap Kingdom (VR) • Seaside Kingdom (VR) • Luncheon Kingdom (VR) • Concert Hall (VR) |