Fork Flickin': Difference between revisions

→‎Attempted methods: Added another advanced theory
m →‎Minimum Captures: Adjusted image positioning
 
(One intermediate revision by the same user not shown)
Line 13: Line 13:


== Minimum Captures ==
== Minimum Captures ==
Both [[Power Moon|Power Moons]] in the Fork Flickin' room are among the most heavily theorized moons for [[Minimum Captures]]. Currently, it is only known to be possible to scale the first several smaller ledges without capturing any of the forks, with no known way of scaling the final large wall in its entirety.
=== Attempted methods ===
[[File:Fork Flickin Min Captures 1.png|thumb|360x360px|Left view]]
[[File:Fork Flickin Min Captures 1.png|thumb|360x360px|Left view]]
[[File:Fork Flickin Min Captures 2.png|thumb|360x360px|Middle view]]
[[File:Fork Flickin Min Captures 2.png|thumb|360x360px|Middle view]]
[[File:Fork Flickin Min Captures 3.png|thumb|360x360px|Right view]]
[[File:Fork Flickin Min Captures 3.png|thumb|360x360px|Right view]]
Both [[Power Moon|Power Moons]] in the Fork Flickin' room are among the most heavily theorized moons for [[Minimum Captures]]. Currently, it is only known to be possible to scale the first several smaller ledges without capturing any of the forks, with no known way of scaling the final large wall in its entirety.
=== Attempted methods ===
After the player performs a [[wall jump]], the game will restrict the locations in which a subsequent wall jump can be performed until the player touches ground (or performs another action capable of resetting the wall jump ability). The challenge with climbing this section is that bouncing on a cap launcher does not replenish Mario's [[cap bounce]] nor reset his wall jump. Various sequences of wall jumps and other actions have been attempted by [https://x.com/grady964 Grady] and others in order to climb this section, but no such methods have been successful.
After the player performs a [[wall jump]], the game will restrict the locations in which a subsequent wall jump can be performed until the player touches ground (or performs another action capable of resetting the wall jump ability). The challenge with climbing this section is that bouncing on a cap launcher does not replenish Mario's [[cap bounce]] nor reset his wall jump. Various sequences of wall jumps and other actions have been attempted by [https://x.com/grady964 Grady] and others in order to climb this section, but no such methods have been successful.


Line 35: Line 35:
A more advanced idea was to use location 2 to wall jump up to cap launcher B, then wall jump at location 7, land back on cap launcher E, and then use location 5 to wall jump up to F. Unfortunately, it also seems impossible to wall jump at location 7 directly after location 2, even though said walls are facing opposite directions.
A more advanced idea was to use location 2 to wall jump up to cap launcher B, then wall jump at location 7, land back on cap launcher E, and then use location 5 to wall jump up to F. Unfortunately, it also seems impossible to wall jump at location 7 directly after location 2, even though said walls are facing opposite directions.


An even more advanced idea involved wall jumping at either location 1 or 2, then 4, then 3, then 7, and finally at location 5 to get up to F. Wall jumping at location 4 and then 3 would work, since wall jumping around corners works with the caveat that the second wall jump must be at least slightly lower than the first. However, it again is impossible to perform this sequence, since wall jumping at location 4 seems impossible after wall jumping at either location 1 or 2.
An even more advanced idea involved wall jumping at either location 1 or 2, then 4, then 3, then 7, and finally at location 5 to get up to F. Wall jumping at location 4 and then 3 would work, since wall jumping around corners works with the caveat that the second wall jump must be at least slightly lower than the first. However, it is again impossible to perform this sequence, since wall jumping at location 4 seems impossible after wall jumping at either location 1 or 2.


==References==
==References==