Push-Block Peril (level): Difference between revisions

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'''Push-Block Peril''' is a [[sub-world]] in [[Cap Kingdom]] that can be accessed via a door at the top of Top-Hat Tower upon returning to the kingdom. The level involves platforming across blocks that extend and retract from the wall.
'''Push-Block Peril''' is a [[sub-world]] in [[Cap Kingdom]] that can be accessed via a door at the top of Top-Hat Tower upon returning to the kingdom. The level involves platforming across blocks that extend and retract from the wall.
== Trivia ==
* It is possible to clip [[out of bounds]] by standing halfway into the alcove containing the secret moon as the block retracts into the wall.
* Although the very top of the level has no texture, it does in fact have collision. There is currently no proven method of reaching the top, but one theorized method involves performing the aforementioned out-of-bounds clip, carefully traversing the level from [[half-bounds]], and [[Triple jump|triple jumping]] off the top of the exit [[pipe]] from out of bounds.<ref>https://www.youtube.com/watch?v=GRvfyBMJg8Y&t=13s</ref> From there, it may be possible to use [[Two-player mode|two-player]] [[trickjump]] techniques to gain just enough height to reach the top.
== References ==
<references />


{{Level navbox}}
{{Level navbox}}

Revision as of 23:38, 28 January 2024

Push-Block Peril
Internal name PushBlockExStage
Moon Rock level? No
Collectibles
Power Moons 2
Regional coins 3
Trivia
Music Another World

Push-Block Peril is a sub-world in Cap Kingdom that can be accessed via a door at the top of Top-Hat Tower upon returning to the kingdom. The level involves platforming across blocks that extend and retract from the wall.

Trivia

  • It is possible to clip out of bounds by standing halfway into the alcove containing the secret moon as the block retracts into the wall.
  • Although the very top of the level has no texture, it does in fact have collision. There is currently no proven method of reaching the top, but one theorized method involves performing the aforementioned out-of-bounds clip, carefully traversing the level from half-bounds, and triple jumping off the top of the exit pipe from out of bounds.[1] From there, it may be possible to use two-player trickjump techniques to gain just enough height to reach the top.

References