Cloud Sea: Difference between revisions

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*By [[Trickjump|trickjumping]] over the [[Area object|death area]] at the end of the level, it is possible to achieve an [[infinite fall]].<ref>https://twitter.com/Rishi01453225/status/1464819599350796291</ref>
*By [[Trickjump|trickjumping]] over the [[Area object|death area]] at the end of the level, it is possible to achieve an [[infinite fall]].<ref>https://twitter.com/Rishi01453225/status/1464819599350796291</ref>
*Although the tall wall at the end of the level has collision on top, there is no known way to reach the top of it,<ref>https://www.youtube.com/watch?v=GRvfyBMJg8Y&t=186s</ref> despite it being possible to get extremely close with currently known trickjump techniques. From calculating the maximum heights of each move, it has been determined that a new technique would likely be needed to gain enough height to reach the top.
*Although the tall wall at the end of the level has collision on top, there is no known way to reach the top of it,<ref>https://www.youtube.com/watch?v=GRvfyBMJg8Y&t=186s</ref> despite it being possible to get extremely close with currently known trickjump techniques. It has been calculated that current techniques only allow getting within around 25 [[Unit|units]] from the top,<ref>https://twitter.com/JoniKauf/status/1479534690998566917</ref> meaning a new technique would likely be needed.


==References==
==References==

Revision as of 22:34, 28 January 2024

Cloud Sea
Internal name CloudExStage
Moon Rock level? No
Collectibles
Power Moons 2
Regional coins None
Trivia
Music Another World

Cloud Sea (not to be confused with Sea of Clouds in Mushroom Kingdom) is a sub-world in Seaside Kingdom that involves crossing a series of green platforms while using Pulse Beams to clear clouds that obscure the player's vision. The level can be accessed via a Mini Rocket on a small cliff near the Beach House Checkpoint Flag.

Trivia

  • By trickjumping over the death area at the end of the level, it is possible to achieve an infinite fall.[1]
  • Although the tall wall at the end of the level has collision on top, there is no known way to reach the top of it,[2] despite it being possible to get extremely close with currently known trickjump techniques. It has been calculated that current techniques only allow getting within around 25 units from the top,[3] meaning a new technique would likely be needed.

References