Bruncheon: Difference between revisions
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[[File:One Bounce Bruncheon|thumb|330x330px]] | [[File:One Bounce Bruncheon|thumb|330x330px]] | ||
'''Bruncheon''' is a trickjump that allows access to the | '''Bruncheon''' is a trickjump that allows access to the main area of the [[Luncheon Kingdom]] before it is unlocked normally, by emerging from the [[Warp Painting]] and jumping to the mainland below. When the trick is performed on a file where the Luncheon Kingdom has not been unlocked, the kingdom is in a state where the [[Odyssey]] is unloaded, meaning the player is unable to progress past the Luncheon Kingdom. Additionally, certain other elements within the kingdom are not present, such as the slab of [[meat]] at the top of the [[Meat Plateau]]. | ||
== Execution == | == Execution == | ||
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==== Single-player method ==== | ==== Single-player method ==== | ||
The only way to complete the Bruncheon jump without the use of tricks exclusive to [[two-player mode]] is by precisely jumping so that Mario barely lands on top of the lava at the edge of the kingdom mainland. This trickjump is quite difficult, so very precise movement is needed. The process is as follows: | The only way to complete the Bruncheon jump without the use of tricks exclusive to [[two-player mode]] is by precisely jumping so that Mario barely lands on top of the lava at the edge of the kingdom mainland. This trickjump is quite difficult, so very precise movement is needed. The process is as follows: | ||
* Stand near the edge of the platform and, optionally, use first-person camera mode to angle Mario properly | * Stand near the edge of the platform and, optionally, use first-person camera mode to angle Mario properly. | ||
* Roll cancel as close to the edge as possible to retain the most speed | *[[Roll cancel]] as close to the edge as possible to retain the most speed, and perform a 45-degree [[Vectoring|vector]] throughout the duration of the fall. | ||
* When Mario is roughly level with the ground, throw Cappy and [[dive]] onto him to [[Cap bounce|bounce]]. | |||
* When Mario is roughly level with the ground, | * Perform a [[Homing cap throw|homing throw]] and [[cap return spin]] for extra distance. | ||
* Perform a homing throw and cap return spin for extra distance | * Cap throw and dive onto the lava. If done correctly, Mario will bounce upwards from the lava damage rather than hitting the side, allowing him to be guided onto the [[Moon Rock]] platform after one or two bounces. | ||
* Cap throw and dive onto the lava | |||
This is also the only way to complete the Bruncheon jump without capturing anything, making it the only variant of Bruncheon that is useful for [[World Peace Minimum Captures]]. | Some players opt to use a [[triple throw]] setup, in which they leave Cappy behind for a long period of time after performing the roll cancel off of the painting island. This must be timed perfectly so that Cappy returns to Mario just as Mario needs to perform the cap bounce, but it has the added benefit of the homing throw becoming a triple throw. | ||
This is also the only way to complete the Bruncheon jump without [[Capture|capturing]] anything, making it the only variant of Bruncheon that is useful for [[World Peace Minimum Captures]]. | |||
==== Two-player method ==== | ==== Two-player method ==== | ||
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Bruncheon is much more difficult on versions [[Version 1.0.1|1.0.1]] and onward, since normally a [[bubble]] will place the player back on the island upon jumping off. However, if the player emerges from the [[Warp Painting]] and lands on top of the painting before touching any other ground, the bubble's [[safe spot]] will not be set and the bubble will not activate. However, this means the trickjump must be done from the top of the painting rather than the edge of the island closest to the mainland; otherwise, the safe spot will be placed. The only way to do this is using [[two-player mode]]. The process is as follows: | Bruncheon is much more difficult on versions [[Version 1.0.1|1.0.1]] and onward, since normally a [[bubble]] will place the player back on the island upon jumping off. However, if the player emerges from the [[Warp Painting]] and lands on top of the painting before touching any other ground, the bubble's [[safe spot]] will not be set and the bubble will not activate. However, this means the trickjump must be done from the top of the painting rather than the edge of the island closest to the mainland; otherwise, the safe spot will be placed. The only way to do this is using [[two-player mode]]. The process is as follows: | ||
* Stand at the edge of the painting closest to the mainland (before touching any other solid ground). | * Stand at the edge of the painting closest to the mainland (before touching any other solid ground). | ||
* Throw Cappy twice | * Throw Cappy twice to set up a [[triple throw]] that will be used later. | ||
* [[Spinpound]] and roll from the corner of the painting, and vault by pressing A or B on Cappy's controller (making sure to only touch ground that is covered by the painting). | * [[Spinpound]] and roll from the corner of the painting, and [[vault]] by pressing A or B on Cappy's controller (making sure to only touch ground that is covered by the painting). | ||
* Perform a 45-degree [[Vectoring|vector]] throughout the duration of the fall. | * Perform a 45-degree [[Vectoring|vector]] throughout the duration of the fall. | ||
* Around halfway through the fall, release Cappy by pressing X or Y on Cappy's controller. | * Around halfway through the fall, release Cappy by pressing X or Y on Cappy's controller. | ||
* When Mario is almost roughly level with the ground, return Cappy by pressing X or Y on Cappy's controller. | * When Mario is almost roughly level with the ground, return Cappy by pressing X or Y on Cappy's controller. | ||
* The moment Cappy comes back, perform a [[homing cap throw]] and [[cap return spin]]. This | * The moment Cappy comes back, perform a [[homing cap throw]] and [[cap return spin]]. This should be a triple throw if it was set up properly. | ||
* Perform a cap throw and bounce. | * Perform a cap throw and bounce. | ||
* Move Cappy onto the [[Lava Bubble]] to capture it. | * Move Cappy onto the [[Lava Bubble]] to capture it. |