Private Room: Difference between revisions

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The '''Private Room''' is a small [[sub-world]] in [[Metro Kingdom]] containing a single [[Power Moon]]. The room is accessed by walking into a building at ground level near the center of the kingdom and involves collecting [[Taking Notes|music notes]] inside and outside of a [[2D section]].
The '''Private Room''' is a small [[sub-world]] in [[Metro Kingdom]] containing a single [[Power Moon]]. The room is accessed by walking into a building at ground level near the center of the kingdom and involves collecting [[Taking Notes|music notes]] inside and outside of a [[2D section]].
==Trivia==
*First noticed by YouTuber [https://www.youtube.com/@Skelux Skelux], there is an identical, mirrored copy of the room's geometry hidden behind the camera,<ref>https://www.youtube.com/watch?v=5zW0yq9sLuY</ref> which some have theorized to be left over from an unused feature or additional challenge in the level. Using a [[spinthrow clip]] found by glitch hunter [https://twitter.com/GamesJam8216 GamesJam], it is possible to clip out of the level and carefully traverse around it [[half-bounds]] to reach the unused room.<ref>https://twitter.com/GamesJam8216/status/1754050284387770684</ref> However, since the camera position in the level is fixed, it will not be possible to actually see the unused room in an unmodified version of the game.
==References==
<references />


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Latest revision as of 03:27, 8 February 2024

Private Room
Internal name Note2D3DRoomExStage
Moon Rock level? No
Collectibles
Power Moons 1
Regional coins None
Trivia
Music Subterranean 1

The Private Room is a small sub-world in Metro Kingdom containing a single Power Moon. The room is accessed by walking into a building at ground level near the center of the kingdom and involves collecting music notes inside and outside of a 2D section.

Trivia[edit | edit source]

  • First noticed by YouTuber Skelux, there is an identical, mirrored copy of the room's geometry hidden behind the camera,[1] which some have theorized to be left over from an unused feature or additional challenge in the level. Using a spinthrow clip found by glitch hunter GamesJam, it is possible to clip out of the level and carefully traverse around it half-bounds to reach the unused room.[2] However, since the camera position in the level is fixed, it will not be possible to actually see the unused room in an unmodified version of the game.

References[edit | edit source]