Version 1.2.0: Difference between revisions
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== Changes == | == Changes == | ||
The following is a list of changes compared to the previous version, [[version 1.1.0]] | The following is a list of changes compared to the previous version, [[version 1.1.0]]. | ||
=== Content changes === | |||
* Added support for [[Luigi's Balloon World]]. | * Added support for [[Luigi's Balloon World]]. | ||
* Various new outfits are available for purchase for regular [[coins]] in every [[Crazy Cap]] shop after beating the game. The Musician, Sunshine, and Knight outfits were available from the update's release date, with the rest being rolled out over time; all should now be available at once after installing the update. | * Various new outfits are available for purchase for regular [[coins]] in every [[Crazy Cap]] shop after beating the game. The Musician, Sunshine, and Knight outfits were available from the update's release date, with the rest being rolled out over time; all should now be available at once after installing the update. | ||
* [[Luigi hint art|Luigi hint arts]] can now be found scattered across the world. | * [[Luigi hint art|Luigi hint arts]] can now be found scattered across the world. These were rolled out over time but should now all be available at once after installing the update. | ||
*New filters have been added to [[Snapshot Mode]]. The Coin and Neon filters were available from the update's release date, while the Manga, Tile, and Kaleidoscope filters were rolled out later. | *New filters have been added to [[Snapshot Mode]]. The Coin and Neon filters were available from the update's release date, while the Manga, Tile, and Kaleidoscope filters were rolled out later. | ||
*The [[Jump-Rope Challenge]] now behaves differently after reaching 110 jumps.<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/27783/~/how-to-update-super-mario-odyssey</ref> At this point, the speed will now periodically slow down or speed up after every 10 jumps.<ref>https://www.youtube.com/watch?v=LF98YBN1o6w</ref> | *The [[Jump-Rope Challenge]] now behaves differently after reaching 110 jumps.<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/27783/~/how-to-update-super-mario-odyssey</ref> At this point, the speed will now periodically slow down or speed up after every 10 jumps.<ref>https://www.youtube.com/watch?v=LF98YBN1o6w</ref> | ||
*Completed [[Hint Art|Hint Arts]] now feature a physical checkmark icon in the upper right corner of their models, in addition to showing a checkmark sprite while viewing the artwork as prior versions already showed. | *Completed [[Hint Art|Hint Arts]] now feature a physical checkmark icon in the upper right corner of their models, in addition to showing a checkmark sprite while viewing the artwork as prior versions already showed. | ||
*The picture shown after completing the game now features Luigi floating in the background.<ref name="tcrf">https://tcrf.net/Super_Mario_Odyssey#Version_1.2.0</ref> | |||
*The [[Cascade Kingdom]] map now depicts the bridge across the water as well as the floating platforms in the northwest corner of the kingdom.<ref name="tcrf" /> These features will now always be displayed on the map, even before those features actually appear in the world. | |||
*The [[Dark Side (kingdom)|Dark Side]] map no longer shows extra platforms near the [[Odyssey]] that do not actually exist in the world.<ref name="tcrf" /> It is believed that these platforms may have been featured in an earlier version of the world during development. | |||
*The [[Hint Art]] found in [[Tostarena Town]] now shows a red [[Checkpoint Flag]] pole instead of a yellow one, to be consistent with the actual color of flagpoles found in [[Bowser's Kingdom]].<ref name="tcrf" /> | |||
*In [[wikipedia:Simplified_Chinese_characters|Simplified Chinese]], the text for "Load" in the Data Management screen has been changed from "上传" (meaning "upload") to "读取" (meaning "read"). | |||
=== Preventive changes === | |||
* There is now a [[death plane]] directly underneath the ground near the [[Pops Out of the Tail]] moon in the [[Mushroom Kingdom]], which can be reached if Mario goes out of bounds. | |||
=== Glitches patched === | |||
*[[Roll cancel clip|Roll cancel clips]] are now more difficult in general, and usually have more precise positioning and/or timing. | *[[Roll cancel clip|Roll cancel clips]] are now more difficult in general, and usually have more precise positioning and/or timing. | ||
*[[Cap throw clip|Cap throw clips]] are no longer possible, including [[Sphynx Clip]]. | *[[Cap throw clip|Cap throw clips]] are no longer possible, including [[Sphynx Clip]]. | ||
*[[Turnip Clip]] is no longer possible (in any location, not just the location used in speedruns such as [[Any%]]). | *[[Turnip Clip]] is no longer possible (in any location, not just the location used in speedruns such as [[Any%]]). | ||
*Capturing a [[Hammer Bro]] just as a [[turnip]] is about to collide with it no longer causes the Hammer Bro to clip through the ground. | *Capturing a [[Hammer Bro]] just as a [[turnip]] is about to collide with it no longer causes the Hammer Bro to clip through the ground. | ||
*The collision of a vegetable in | *The collision of a vegetable in [[Peronza Plaza]] in the [[Luncheon Kingdom]] has been modified to prevent a clip possible with a [[Pan Bro]] or a [[Fire Bro]].<ref>https://twitter.com/relaxmaps/status/1551065471281074176</ref> | ||
*The collision on the southeast corner of the [[Cap Kingdom]] town has been modified, making it no longer possible to clip through the corner as either Mario or a [[Paragoomba]]. | *The collision on the southeast corner of the [[Cap Kingdom]] town has been modified, making it no longer possible to clip through the corner as either Mario or a [[Paragoomba]]. | ||
*[[Glydon corner clip|Glydon corner clips]] are no longer possible. | *[[Glydon corner clip|Glydon corner clips]] are no longer possible. | ||
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*[[Frog Airswim]] is no longer possible. | *[[Frog Airswim]] is no longer possible. | ||
*[[Chain Chomp displacement]] is no longer possible. | *[[Chain Chomp displacement]] is no longer possible. | ||
*Collecting a key from a [[Timer Challenge]] just as the timer expires will no longer result in a [[softlock]]. | *Collecting a key from a [[Timer Challenge]] just as the timer expires will no longer result in a [[softlock]]. | ||
*Talking to the [[Koopa Freerunning]] [[NPC|racer]] at the exact moment it is stunned by a thrown object will no longer result in a [[softlock]]. | *Talking to the [[Koopa Freerunning]] [[NPC|racer]] at the exact moment it is stunned by a thrown object will no longer result in a [[softlock]]. | ||
*Killing a [[Poison Piranha Plant]] that Mario has captured using Cappy in [[two-player mode]] will no longer result in a [[softlock]], which also makes it impossible to [ | *Killing a [[Poison Piranha Plant]] that Mario has captured using Cappy in [[two-player mode]] will no longer result in a [[softlock]], which also makes it impossible to [[wikipedia:Crash_(computing)|crash]] the game by feeding Cappy to another Poison Piranha Plant in this state. Instead, Mario will be forced out of the capture as it dies. | ||
*Capturing [[Bowser (capture)|Bowser]] at the same moment Mario dies will no longer cause the game to crash. | *Capturing [[Bowser (capture)|Bowser]] at the same moment Mario dies will no longer cause the game to crash. | ||
*The [[Goomba time freeze]] softlock is no longer possible. | *The [[Goomba time freeze]] softlock is no longer possible. | ||
*In the extremely rare case that the [[Airswim]] glitch occurs, the water level will now only be slightly higher than normal, rather than significantly higher. | *In the extremely rare case that the [[Airswim]] glitch occurs, the water level will now only be slightly higher than normal, rather than significantly higher. | ||
*[[Power Moon|Power Moons]] can now be collected while inside a [[Cactus (capture)|cactus]] capture. | *[[Power Moon|Power Moons]] can now be collected while inside a [[Cactus (capture)|cactus]] capture. | ||
*Warping to a [[Checkpoint Flag|checkpoint]] while exiting [[first-person mode]] will no longer cause Mario to be visible during the warp animation. | *Warping to a [[Checkpoint Flag|checkpoint]] while exiting [[first-person mode]] will no longer cause Mario to be visible during the warp animation. | ||
*The force field surrounding the arena while fighting [[Hariet]] in the [[Sand Kingdom]] will now cause Mario to display the pushing animation while pushing against it, instead of running in place against the wall. | *The force field surrounding the arena while fighting [[Hariet]] in the [[Sand Kingdom]] will now cause Mario to display the pushing animation while pushing against it, instead of running in place against the wall. | ||
* | |||
=== Glitches introduced === | |||
* | |||
* | * [[Glydon skew clip|Glydon skew clips]] have become possible.<ref>https://twitter.com/tetraxiIe/status/1465517242351771650</ref><ref>https://twitter.com/tetraxiIe/status/1465516851664986118</ref> | ||
* Gray [[Multi Moon|Multi Moons]] are no longer visible on the "You Got a Multi Moon!" screen.<ref>https://twitter.com/tetraxiIe/status/1465496142687445002</ref><ref>https://twitter.com/tetraxiIe/status/1465496254247583745</ref> | |||
*While in the outfit selection screen, Mario will now appear fully invisible when wearing the [[Invisibility Hat]], rather than semitransparent.<ref>https://twitter.com/tetraxiIe/status/1465488809701879809</ref><ref>https://twitter.com/tetraxiIe/status/1465488900798005252</ref> | |||
==Uses == | ==Uses == |