Bruncheon: Difference between revisions
smospeedrun>SuperMarioGuy4 1.3 Bruncheon is a thing |
→Execution: Reformatted the layout of the different variants |
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== Execution == | == Execution == | ||
=== 1.0 === | === Version 1.0.0 === | ||
The Bruncheon trickjump is quite difficult, so one will need to have very precise movement | On game version 1.0.0, the game will not attempt to place Mario in a bubble when jumping off the island. There are two ways to execute Bruncheon on version 1.0.0: | ||
==== Single-player method ==== | |||
The only way to complete the Bruncheon jump without the use of tricks exclusive to [[two-player mode]] is by precisely jumping so that Mario barely lands on top of the lava at the edge of the kingdom mainland. This trickjump is quite difficult, so one will need to have very precise movement. The process is as follows: | |||
* Stand near the edge of the platform and, optionally, use first-person camera mode to angle Mario properly; | * Stand near the edge of the platform and, optionally, use first-person camera mode to angle Mario properly; | ||
* Roll cancel as close to the edge as possible to retain the most speed; | * Roll cancel as close to the edge as possible to retain the most speed; | ||
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Some players opt to use a triple throw setup, in which they leave Cappy behind for a long period of time after performing the roll cancel off of the painting island. This must be timed perfectly so that Cappy returns to Mario just as Mario needs to perform the cap bounce, but it has the added benefit of the homing throw becoming a triple throw. | Some players opt to use a triple throw setup, in which they leave Cappy behind for a long period of time after performing the roll cancel off of the painting island. This must be timed perfectly so that Cappy returns to Mario just as Mario needs to perform the cap bounce, but it has the added benefit of the homing throw becoming a triple throw. | ||
=== | This is also the only way to complete the Bruncheon jump without capturing anything, making it the only variant of Bruncheon that is useful for [[World Peace Minimum Captures]]. | ||
Bruncheon is much more difficult on later versions, since normally a bubble | |||
* | ==== Two-player method ==== | ||
* Throw Cappy twice, as if | Reaching the Luncheon Kingdom mainland early can be performed in a much easier manner using [[two-player mode]]. Instead of Mario fully reaching the mainland, Cappy simply needs to touch the [[Lava Bubble]] near the small island with the [[Moon Rock]], causing Mario to capture it. | ||
* [[Spinpound]] and roll from the corner of the painting, and vault by pressing A or B on Cappy's controller ( | |||
* Perform a 45-degree vector throughout the duration of the fall | === Later versions === | ||
* Around halfway through the fall, release Cappy by pressing X or Y on Cappy's controller | Bruncheon is much more difficult on later versions, since normally a bubble will place the player back on the island upon jumping off. However, if the player emerges from the [[Warp Painting]] and lands on top of the painting before touching any other ground, the bubble's [[safe spot]] will not be set and the bubble will not activate. However, this means the trickjump must be done from the top of the painting rather than the edge of the island closest to the mainland; otherwise, the safe spot will be placed. The only way to do this is using [[two-player mode]]. The process is as follows: | ||
* When Mario is almost roughly level with the ground, return Cappy by pressing X or Y on Cappy's controller | * Stand at the edge of the painting closest to the mainland (before touching any other solid ground). | ||
* The moment Cappy comes back, perform a homing throw and cap return spin. This will act like a triple throw. | * Throw Cappy twice, as if to perform a triple throw. | ||
* Perform a cap throw and bounce | * [[Spinpound]] and roll from the corner of the painting, and vault by pressing A or B on Cappy's controller (making sure to only touch ground that is covered by the painting). | ||
* Move Cappy onto the Lava Bubble | * Perform a 45-degree [[Vectoring|vector]] throughout the duration of the fall. | ||
* Around halfway through the fall, release Cappy by pressing X or Y on Cappy's controller. | |||
* When Mario is almost roughly level with the ground, return Cappy by pressing X or Y on Cappy's controller. | |||
* The moment Cappy comes back, perform a [[homing cap throw]] and [[cap return spin]]. This will act like a [[triple throw]]. | |||
* Perform a cap throw and bounce. | |||
* Move Cappy onto the [[Lava Bubble]] to capture it. | |||
Because this method involves capturing the [[Lava Bubble]], it is not useful for [[World Peace Minimum Captures]]. Bruncheon must be performed on version 1.0.0 to save a capture. | |||
== Two-player variant == | == Two-player variant == | ||
== Behavior == | == Behavior == | ||