Bruncheon: Difference between revisions

m →‎Behavior: Added hyperlink to "softlock"
smospeedrun>SuperMarioGuy4
1.3 Bruncheon is a thing
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== Execution ==
== Execution ==
=== 1.0 ===
The Bruncheon trickjump is quite difficult, so one will need to have very precise movement when attempting to execute this trick. The process is as follows:
The Bruncheon trickjump is quite difficult, so one will need to have very precise movement when attempting to execute this trick. The process is as follows:
* Stand near the edge of the platform and, optionally, use first-person camera mode to angle Mario properly;
* Stand near the edge of the platform and, optionally, use first-person camera mode to angle Mario properly;
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* Guide Mario onto the platform as he bounces on the lava.
* Guide Mario onto the platform as he bounces on the lava.
Some players opt to use a triple throw setup, in which they leave Cappy behind for a long period of time after performing the roll cancel off of the painting island. This must be timed perfectly so that Cappy returns to Mario just as Mario needs to perform the cap bounce, but it has the added benefit of the homing throw becoming a triple throw.
Some players opt to use a triple throw setup, in which they leave Cappy behind for a long period of time after performing the roll cancel off of the painting island. This must be timed perfectly so that Cappy returns to Mario just as Mario needs to perform the cap bounce, but it has the added benefit of the homing throw becoming a triple throw.
=== 1.1+ ===
Bruncheon is much more difficult on later versions, since normally a bubble sends you back to the island when you try to jump off. However, if you land on the painting when you jump out of it, you will not set [[Safespot]]. This means the bubble won't have anywhere to put you, so it doesn't appear. This allows you to jump from the painting, but it is much more difficult and requires Two-player mode. The process is as follows:
* Make sure the only thing you've stepped on is the painting
* Throw Cappy twice, as if you were going to do a triple throw.
* [[Spinpound]] and roll from the corner of the painting, and vault by pressing A or B on Cappy's controller (Make sure you only touch the painting while doing this)
* Perform a 45-degree vector throughout the duration of the fall
* Around halfway through the fall, release Cappy by pressing X or Y on Cappy's controller
* When Mario is almost roughly level with the ground, return Cappy by pressing X or Y on Cappy's controller
* The moment Cappy comes back, perform a homing throw and cap return spin. This will act like a triple throw.
* Perform a cap throw and bounce
* Move Cappy onto the Lava Bubble


== Two-player variant ==
== Two-player variant ==