Snow Dram: Difference between revisions

Fixed and updated YouTube video
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This trick requires a lot of precise movement to land on the platform, which is barely in reach.
This trick requires a lot of precise movement to land on the platform, which is barely in reach.


Firstly, Mario needs to have a precise position and orientation on top of the Odyssey. This is usually achieved through a camera setup using [[first-person mode]], which varies slightly from player to player. However, very advanced players often choose to forgo the first-person setup in order to save a small amount of time.
Firstly, Mario needs to have a precise position and orientation on top of the Odyssey. This is usually achieved through a camera setup using [[first-person mode]], which varies slightly from player to player. However, very advanced players can forgo the first-person setup in order to save a small amount of time, or even use a [[divevault]] for the most optimal variant of the trick.<ref>https://www.youtube.com/watch?v=-eQ5XdIzgjc</ref>


The player should then execute a [[vault]] and [[Vectoring|vector]] strongly to reach maximum velocity. When Mario is roughly on the same level with the top of the platform, perform a [[cap throw]] and [[dive]] into a [[Cap bounce|bounce]]. After Cappy returns to Mario, perform a [[cap return spin]] with a bit of delay. One last properly timed cap throw and dive should allow Mario to reach the platform.
The player should then execute a [[vault]] and [[Vectoring|vector]] strongly to reach maximum velocity. When Mario is roughly on the same level with the top of the platform, perform a [[cap throw]] and [[dive]] into a [[cap bounce]] (which can optionally be [[Vectoring|vectored]] for extra distance). After Cappy returns to Mario, perform a [[cap return spin]] (which can also be vectored) with a bit of delay. One last properly timed cap throw and dive should allow Mario to reach the platform.


If everything was executed well enough, Mario will reach the platform at the peak height of his final dive.
If everything was executed well enough, Mario will reach the platform at the peak height of his final dive.
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In some cases, if Mario is just shy of reaching the platform, he will [[seam clip]] through the edge instead of landing or [[Bonk|bonking]].
In some cases, if Mario is just shy of reaching the platform, he will [[seam clip]] through the edge instead of landing or [[Bonk|bonking]].


{{#widget:YouTube|id = MkFVrMGsWmg}}
{{#ev:YouTube|id = MkFVrMGsWmg}}


== Two-player variant ==
==Two-player variant==
Due to the unique properties of [[two-player mode]], the trick is significantly easier than it is in single-player. Instead of needing to reach the platform as Mario, Cappy simply has to get far enough to activate the checkpoint, which Mario can then warp to. The trick involves Mario jumping toward the platform, which in turn gives Cappy enough height and distance to reach the checkpoint.
Due to the unique properties of [[two-player mode]], the trick is significantly easier than it is in single-player. Instead of needing to reach the platform as Mario, Cappy simply has to get far enough to activate the checkpoint, which Mario can then warp to. The trick involves Mario jumping toward the platform, which in turn gives Cappy enough height and distance to reach the checkpoint.


This version of the trick is frequently used in two-player [[Any%]] runs. Instead of performing the Snow Dram jump at the end of the kingdom, it is performed at the beginning, but the action of Mario warping to the platform is saved until the end. Since Mario needs to warp out of Shiveria Town regardless, it is faster to simply warp out to the painting platform.
This version of the trick is frequently used in two-player [[Any%]] runs. Instead of performing the Snow Dram jump at the end of the kingdom, it is performed at the beginning, but the action of Mario warping to the platform is saved until the end. Since Mario needs to warp out of Shiveria Town regardless, it is faster to simply warp out to the painting platform.


== Speedrun usage ==
==Speedrun usage==


=== Any% ===
===Any%===
The most notable use of Snow Dram is in the [[Any%]] category. This trick negates the need to fetch an additional moon in the [[Snowy Mountain]] level in [[Shiveria Town]]. The resulting reroute of the kingdom effectively eliminates two loading zones and a long movement section up to the Snowy Mountain moon.
The most notable use of Snow Dram is in the [[Any%]] category. This trick negates the need to fetch an additional moon in the [[Snowy Mountain]] level in [[Shiveria Town]]. The resulting reroute of the kingdom effectively eliminates two loading zones and a long movement section up to the Snowy Mountain moon.


=== World Peace ===
=== World Peace===
While this trick also saves time in [[World Peace]], it saves much less than it does in Any%. It is theorized to save around three seconds by cutting the movement to ''Fishing In The Glacier.''[[Category:Tricks]]
While this trick also saves time in [[World Peace]], it saves much less than it does in Any%. It is theorized to save around three seconds by cutting the movement to the ''Fishing in the Glacier!'' moon.
 
== References ==
[[Category:Speedrun tricks]]
[[Category:Trickjumps]]
[[Category:Trickjumps]]
<references />