Storage

From SMO.wiki
Revision as of 22:57, 15 March 2024 by Tetraxile (talk | contribs) (→‎Types of storage: deduplicate references)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Storage refers to a type of glitch in which an event can be "stored" for later by unloading an object. This allows the event to be triggered outside of its normal context later by loading the object back in.

As an example, globe storage allows activation of the Odyssey's globe to be stored by placing Cappy on the globe and unloading the Odyssey, but it will not actually activate until the camera is pointed back at the Odyssey to load it back in. This allows the globe to be triggered from an arbitrary distance.

Types of storage[edit | edit source]

Interactions that can be stored include:

References[edit | edit source]