Crash
A crash refers to the game forcibly closing due to an error. Crashes are a general phenomenon with computer programs and are essentially caused by the code performing an invalid operation, such as attempting to perform an operation on a null pointer. In Super Mario Odyssey, this often translates to situations in which the game attempts to perform an action on a game object that does not exist.
Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause softlocks.
Examples
The following is a list of some actions that are known to trigger crashes:
Kingdoms | Method | Video |
---|---|---|
Cap Kingdom | Capturing the frog for the first time just as it is unloaded | Link |
Cascade Kingdom | Capturing a Chain Chomp on the first frame it is loaded | Link |
Cascade Kingdom | Collecting Our First Power Moon after Multi Moon Atop the Falls (achievable with First Moon Skip) | Link |
Sand Kingdom | Being inside a capture while a Moe-Eye wanders into a 2D pipe (achievable with Moe-Eye Escape) | Link |
Sand Kingdom | Unknown, but involves landing in Deepest Underground while wearing the Mario 64 outfit | Link |
Lake Kingdom | Warping to a checkpoint while moving as the long zipper in the back of the Zipper Chasm | Link |
Wooded Kingdom | Performing a Coin Coffer clip in front of a Warp Painting | Link |
Wooded Kingdom | Killing a captured Poison or Fire Piranha Plant with two-player Cappy, then feeding Cappy to another plant | Link |
Seaside Kingdom | Using water fluctuation to kill Glydon and capturing it as it dies | Link |
Ruined Kingdom | Unknown | Link |
Moon Kingdom | Repeatedly opening and closing the cutscene skip menu during the Peach cutscene in the Bowser Arena | Link |
Moon Kingdom | Capturing Bowser just as he is unloaded | Link |
Odyssey travel | Unknown | Link |