A crash refers to the game forcibly closing due to an error. Crashes are a general phenomenon with computer programs and are essentially caused by the code performing an invalid operation, such as attempting to dereference a null pointer. In Super Mario Odyssey, this often translates to situations in which the game attempts to perform an action on a game object that does not exist.

Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause softlocks.

ExamplesEdit

The following is a list of some actions that are known to trigger crashes:

Kingdoms Method Video
Cap Kingdom Capturing the frog for the first time just as it is unloaded Link
Cascade Kingdom Capturing a Chain Chomp on the first frame it is loaded Link
Cascade Kingdom Collecting Our First Power Moon after Multi Moon Atop the Falls (achievable with First Moon Skip) Link
Sand Kingdom Being inside a capture while a Moe-Eye wanders into a 2D pipe (achievable with Moe-Eye Escape) Link
Sand Kingdom Unknown, but involves landing in Deepest Underground while wearing the Mario 64 outfit Link
Lake Kingdom Warping to a checkpoint while moving as the long zipper in the back of the Zipper Chasm Link
Wooded Kingdom Performing a Coin Coffer clip in front of a Warp Painting Link
Wooded Kingdom Killing a captured Poison or Fire Piranha Plant with two-player Cappy, then feeding Cappy to another plant Link
Seaside Kingdom Using water fluctuation to kill Glydon and capturing it as it dies Link
Ruined Kingdom Unknown Link
Moon Kingdom Repeatedly opening and closing the cutscene skip menu during the Peach cutscene in the Bowser Arena Link
Moon Kingdom Capturing Bowser just as he is unloaded Link
Odyssey travel Unknown Link