Storage: Difference between revisions

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*The music that plays when first obtaining Cappy<ref>https://twitter.com/syrkl_dsc/status/1068925338103631872</ref>
*The music that plays when first obtaining Cappy<ref>https://twitter.com/syrkl_dsc/status/1068925338103631872</ref>
*Collecting [[Coin ring|coin rings]]
*Collecting [[Coin ring|coin rings]]
*A 2D [[Koopa]] shell interacting with blocks<ref>https://twitter.com/Mnyush_dsc/status/1209005320866914306</ref>
*A 2D [[Koopa (enemy)|Koopa]] shell interacting with blocks<ref>https://twitter.com/Mnyush_dsc/status/1209005320866914306</ref>
*Stunning [[Uncle amiibo]]<ref>https://twitter.com/MadeForMario01/status/1239946135264845824</ref>
*Stunning [[Uncle amiibo]]<ref>https://twitter.com/MadeForMario01/status/1239946135264845824</ref>
*The white screen that appears when entering a boss rematch in the [[Mushroom Kingdom]]<ref>https://twitter.com/ian66780421/status/1220854191007993856</ref>
*The white screen that appears when entering a boss rematch in the [[Mushroom Kingdom]]<ref>https://twitter.com/ian66780421/status/1220854191007993856</ref>

Revision as of 00:58, 14 February 2024

Storage refers to a type of glitch in which an event can be "stored" for later by unloading an object. This allows the event to be triggered outside of its normal context later by loading the object back in.

As an example, globe storage allows activation of the Odyssey's globe to be stored by placing Cappy on the globe and unloading the Odyssey, but it will not actually activate until the camera is pointed back at the Odyssey to load it back in. This allows the globe to be triggered from an arbitrary distance.

Types of storage

Interactions that can be stored include:

References