Suckage glitch: Difference between revisions
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The interior of the New Donk City Hall Auditorium is actually located in the same [[stage]] as the mainland of the Metro Kingdom. When Mario enters the auditorium, the game simply moves Mario to a distant section of the map where the interior is located. However, this location is actually outside the kingdom boundary, so in order to prevent the force pushing Mario back toward the mainland, the game temporarily disables the force field when Mario enters the loading zone to the auditorium, and re-enables it when Mario walks into the exit loading zone from the inside. | The interior of the New Donk City Hall Auditorium is actually located in the same [[stage]] as the mainland of the Metro Kingdom. When Mario enters the auditorium, the game simply moves Mario to a distant section of the map where the interior is located. However, this location is actually outside the kingdom boundary, so in order to prevent the force pushing Mario back toward the mainland, the game temporarily disables the force field when Mario enters the loading zone to the auditorium, and re-enables it when Mario walks into the exit loading zone from the inside. | ||
However, it is possible to reach the interior of the auditorium without entering the loading zone. This can be done by exploiting the mechanics of the [[Assist Mode]] [[bubble]]. First, the player must enter the auditorium normally and walk to the back of it to place the bubble's | However, it is possible to reach the interior of the auditorium without entering the loading zone. This can be done by exploiting the mechanics of the [[Assist Mode]] [[bubble]]. First, the player must enter the auditorium normally and walk to the back of it to place the bubble's safe spot. Then, one must enable [[two-player mode]] and bounce on the New Donkers to exit the auditorium without moving the safe spot. Upon exiting, the player must press A or B on Cappy's controller to bounce Mario at the exact moment that Mario becomes controllable; this prevents the safe spot from being placed at the spot where Mario walks out. Mario must grab a ledge and shimmy over to the edge of the kingdom to fall into the void. | ||
Another way to prevent the safe spot from being placed as Mario walks out is to use the [[Letter Escape]] glitch to place a letter right where Mario exits and use two-player mode to capture it before Mario is controllable. | Another way to prevent the safe spot from being placed as Mario walks out is to use the [[Letter Escape]] glitch to place a letter right where Mario exits and use two-player mode to capture it before Mario is controllable. |