Storage: Difference between revisions

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*[[Ground pounding]] a bump on the ground
*[[Ground pounding]] a bump on the ground
*[[Ground pounding]] a red button in the [[Seaside Kingdom]]<ref>https://twitter.com/touvalt/status/1059391710214541313</ref>
*[[Ground pounding]] a red button in the [[Seaside Kingdom]]<ref>https://twitter.com/touvalt/status/1059391710214541313</ref>
*Breaking the final target to spawn the ''[[Path to the Secret Flower Field]]'' moon in the [[Wooded Kingdom]]<ref>https://twitter.com/dosle_dsc/status/1620452525731348485</ref>
*Breaking the final target to spawn the ''Path to the Secret Flower Field'' moon in the [[Wooded Kingdom]]<ref>https://twitter.com/dosle_dsc/status/1620452525731348485</ref>
*The music that plays when first obtaining Cappy<ref>https://twitter.com/syrkl_dsc/status/1068925338103631872</ref>
*The music that plays when first obtaining Cappy<ref>https://twitter.com/syrkl_dsc/status/1068925338103631872</ref>
*Collecting [[Coin ring|coin rings]]
*Collecting [[Coin ring|coin rings]]

Revision as of 01:09, 12 July 2023

Storage refers to a type of glitch in which an event can be "stored" for later by unloading an object. This allows the event to be triggered outside of its normal context later by loading the object back in.

As an example, globe storage allows activation of the Odyssey's globe to be stored by placing Cappy on the globe and unloading the Odyssey, but it will not actually activate until the camera is pointed back at the Odyssey to load it back in. This allows the globe to be triggered from an arbitrary distance.

Types of storage

Interactions that can be stored include:

References