Warp Painting: Difference between revisions
Added Lake Skip jump videos |
m changed the order of the paintings to reflect the painting loop |
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Line 10: | Line 10: | ||
|[[Bowser's Kingdom]] | |[[Bowser's Kingdom]] | ||
|- | |- | ||
|[[ | |[[Bowser's Kingdom]] | ||
|[[ | |[[Seaside Kingdom]]/[[Snow Kingdom]]<br />(whichever was visited second) | ||
|- | |||
|[[Seaside Kingdom]]/[[Snow Kingdom]]<br />(whichever was visited second) | |||
|[[Lake Kingdom]]/[[Wooded Kingdom]]<br />(whichever was visited first) | |||
|- | |- | ||
|[[Lake Kingdom]]/[[Wooded Kingdom]]<br />(whichever was visited first) | |[[Lake Kingdom]]/[[Wooded Kingdom]]<br />(whichever was visited first) | ||
|[[Sand Kingdom]] | |[[Sand Kingdom]] | ||
|- | |- | ||
|[[ | |[[Sand Kingdom]] | ||
|[[ | |[[Metro Kingdom]] | ||
|- | |- | ||
|[[Metro Kingdom]] | |[[Metro Kingdom]] | ||
|[[Wooded Kingdom]]/[[Lake Kingdom]]<br />(whichever was visited second) | |[[Wooded Kingdom]]/[[Lake Kingdom]]<br />(whichever was visited second) | ||
|- | |- | ||
|[[ | |[[Wooded Kingdom]]/[[Lake Kingdom]]<br />(whichever was visited second) | ||
|[[Luncheon Kingdom]] | |||
|[[ | |||
|- | |- | ||
|[[Luncheon Kingdom]] | |[[Luncheon Kingdom]] | ||
|[[Mushroom Kingdom]] | |[[Mushroom Kingdom]] | ||
|- | |- | ||
|[[ | |[[Mushroom Kingdom]] | ||
|[[ | |[[Snow Kingdom]]/[[Seaside Kingdom]]<br />(whichever was visited first) | ||
|- | |- | ||
|[[Snow Kingdom]]/[[Seaside Kingdom]]<br />(whichever was visited first) | |[[Snow Kingdom]]/[[Seaside Kingdom]]<br />(whichever was visited first) | ||
|[[Cascade Kingdom]] | |||
|} | |} | ||
It is worth noting that no matter what order the kingdoms are visited in at the forks, the ten paintings will always form one continuous cycle. Because of the two splits, there are a total of four possible orders to this cycle. | It is worth noting that no matter what order the kingdoms are visited in at the forks, the ten paintings will always form one continuous cycle. Because of the two splits, there are a total of four possible orders to this cycle. |