Persistence: Difference between revisions
→Scene persistence: Terminology tweaks |
→Scene persistence: Changed my mind on terminology clarification |
||
Line 30: | Line 30: | ||
=== Scene persistence === | === Scene persistence === | ||
Scene persistence refers to changes that do not revert until the player loads a new [[Stage|scene]] | Scene persistence refers to changes that do not revert until the player loads a new [[Stage|scene]]. (In most cases, this is equivalent to entering a different level, but there are a few instances of levels that exist in the same stage, such as the [[Metro Kingdom overworld]] and the [[New Donk City Hall Auditorium]].) The majority of changes fall into this category. Some examples include: | ||
* Collecting gray [[Power Moon|Power Moons]], [[Moon Shard|Moon Shards]] or [[Regional coin|regional coins]] | * Collecting gray [[Power Moon|Power Moons]], [[Moon Shard|Moon Shards]] or [[Regional coin|regional coins]] | ||
* Causing a Power Moon, coins or a heart to spawn | * Causing a Power Moon, coins or a heart to spawn |