Persistence: Difference between revisions

→‎Scene persistence: Terminology tweaks
→‎Scene persistence: Changed my mind on terminology clarification
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=== Scene persistence ===
=== Scene persistence ===
Scene persistence refers to changes that do not revert until the player loads a new [[Stage|scene]], such as by entering a different stage. (In most cases, this is equivalent to entering a different level, but there are a few instances of levels that exist in the same stage, such as the [[Metro Kingdom overworld]] and the [[New Donk City Hall Auditorium]].) The majority of changes fall into this category. Some examples include:
Scene persistence refers to changes that do not revert until the player loads a new [[Stage|scene]]. (In most cases, this is equivalent to entering a different level, but there are a few instances of levels that exist in the same stage, such as the [[Metro Kingdom overworld]] and the [[New Donk City Hall Auditorium]].) The majority of changes fall into this category. Some examples include:
* Collecting gray [[Power Moon|Power Moons]], [[Moon Shard|Moon Shards]] or [[Regional coin|regional coins]]
* Collecting gray [[Power Moon|Power Moons]], [[Moon Shard|Moon Shards]] or [[Regional coin|regional coins]]
* Causing a Power Moon, coins or a heart to spawn
* Causing a Power Moon, coins or a heart to spawn