Storage: Difference between revisions

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Added Stingby attack storage to the list
More clear explanation
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'''Storage''' refers to a type of glitch in which an action can be set up and "stored" for later, allowing it to be triggered outside of its normal context. As an example, [[globe storage]] allows the [[Odyssey]]'s globe cutscene to be queued by placing Cappy on the globe, but it will not actually activate until the camera is pointed at the Odyssey; this allows the globe cutscene to be triggered from the other end of the kingdom, for instance.
'''Storage''' refers to a type of glitch in which an event can be "stored" for later by [[unloading]] an object. This allows the event to be triggered outside of its normal context later by loading the object back in.
 
As an example, [[globe storage]] allows the [[Odyssey]]'s globe cutscene to be queued by placing Cappy on the globe and unloading the Odyssey, but it will not actually activate until the camera is pointed back at the Odyssey to load it back in. This allows the globe cutscene to be triggered from an arbitrary distance.


== Types of storage ==
== Types of storage ==
Interactions that can be stored include:
Interactions that can be stored include:
* Triggering the globe cutscene ([[globe storage]])
* Triggering the globe cutscene ([[globe storage]])
*[[Urban Stingby]] attacks ([[Stingby storage]])
* Activating a P-Switch<ref>https://twitter.com/Mnyush_dsc/status/1210135776593248257</ref>
* Activating a P-Switch<ref>https://twitter.com/Mnyush_dsc/status/1210135776593248257</ref>
* Death to poison (after warping to a [[Checkpoint Flag]])
* Death to poison (after warping to a [[Checkpoint Flag]])
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*Collecting coin rings
*Collecting coin rings
*A 2D Koopa shell interacting with blocks<ref>https://twitter.com/Mnyush_dsc/status/1209005320866914306</ref>
*A 2D Koopa shell interacting with blocks<ref>https://twitter.com/Mnyush_dsc/status/1209005320866914306</ref>
*[[Urban Stingby]] attacks
*Stunning Uncle amiibo<ref>https://twitter.com/MadeForMario01/status/1239946135264845824</ref>
*Stunning Uncle amiibo<ref>https://twitter.com/MadeForMario01/status/1239946135264845824</ref>
*The white screen that appears when entering a boss rematch in the [[Mushroom Kingdom]]<ref>https://twitter.com/ian66780421/status/1220854191007993856</ref>
*The white screen that appears when entering a boss rematch in the [[Mushroom Kingdom]]<ref>https://twitter.com/ian66780421/status/1220854191007993856</ref>

Revision as of 00:41, 24 December 2022

Storage refers to a type of glitch in which an event can be "stored" for later by unloading an object. This allows the event to be triggered outside of its normal context later by loading the object back in.

As an example, globe storage allows the Odyssey's globe cutscene to be queued by placing Cappy on the globe and unloading the Odyssey, but it will not actually activate until the camera is pointed back at the Odyssey to load it back in. This allows the globe cutscene to be triggered from an arbitrary distance.

Types of storage

Interactions that can be stored include:

References