Snow Dram: Difference between revisions
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→Execution: Better wording and added mention of seam clip |
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Firstly, Mario needs to have a precise position and orientation on top of the Odyssey. This is usually achieved through a camera setup using [[first-person mode]], which varies slightly from player to player. However, very advanced players often choose to forgo the first-person setup in order to save a small amount of time. | Firstly, Mario needs to have a precise position and orientation on top of the Odyssey. This is usually achieved through a camera setup using [[first-person mode]], which varies slightly from player to player. However, very advanced players often choose to forgo the first-person setup in order to save a small amount of time. | ||
The player should then execute a [[vault]] and [[Vectoring|vector]] strongly to reach maximum velocity. When Mario is roughly on the same level with the top of the platform, perform a cap throw and dive into a bounce. After Cappy returns to Mario, perform a cap return spin with a bit of delay. One last properly timed cap throw and dive should allow Mario to reach the platform. | The player should then execute a [[vault]] and [[Vectoring|vector]] strongly to reach maximum velocity. When Mario is roughly on the same level with the top of the platform, perform a [[cap throw]] and [[dive]] into a [[Cap bounce|bounce]]. After Cappy returns to Mario, perform a [[cap return spin]] with a bit of delay. One last properly timed cap throw and dive should allow Mario to reach the platform. | ||
If everything was | If everything was executed well enough, Mario will reach the platform at the peak height of his final dive. | ||
In some cases, if Mario is just shy of reaching the platform, he will [[seam clip]] through the edge instead of landing or [[Bonk|bonking]]. | |||
== Two-player variant == | == Two-player variant == | ||