Snow Dram: Difference between revisions

m 34 revisions imported
→‎Execution: Better wording and added mention of seam clip
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Firstly, Mario needs to have a precise position and orientation on top of the Odyssey. This is usually achieved through a camera setup using [[first-person mode]], which varies slightly from player to player. However, very advanced players often choose to forgo the first-person setup in order to save a small amount of time.
Firstly, Mario needs to have a precise position and orientation on top of the Odyssey. This is usually achieved through a camera setup using [[first-person mode]], which varies slightly from player to player. However, very advanced players often choose to forgo the first-person setup in order to save a small amount of time.


The player should then execute a [[vault]] and [[Vectoring|vector]] strongly to reach maximum velocity. When Mario is roughly on the same level with the top of the platform, perform a cap throw and dive into a bounce. After Cappy returns to Mario, perform a cap return spin with a bit of delay. One last properly timed cap throw and dive should allow Mario to reach the platform.
The player should then execute a [[vault]] and [[Vectoring|vector]] strongly to reach maximum velocity. When Mario is roughly on the same level with the top of the platform, perform a [[cap throw]] and [[dive]] into a [[Cap bounce|bounce]]. After Cappy returns to Mario, perform a [[cap return spin]] with a bit of delay. One last properly timed cap throw and dive should allow Mario to reach the platform.


If everything was done skillfully enough, Mario will reach the platform at the peak height of his final dive.
If everything was executed well enough, Mario will reach the platform at the peak height of his final dive.
 
In some cases, if Mario is just shy of reaching the platform, he will [[seam clip]] through the edge instead of landing or [[Bonk|bonking]].


== Two-player variant ==
== Two-player variant ==