Persistence: Difference between revisions
→Categories of persistence: Added section on scene persistence and fixed a mistake and fixed a mistake with the save file persistence section |
→Categories of persistence: Added extra info to scene persistence |
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* Breaking most objects, including crates, blocks and nuts | * Breaking most objects, including crates, blocks and nuts | ||
* Planting a large seed that is used to access a loading zone | * Planting a large seed that is used to access a loading zone | ||
There are some changes that have scene-level persistence, but have alternative ways to revert them besides entering a different scene. One example of this is removing a hat from an enemy – while it can be reverted by changing scenes, it will also be reverted if the enemy is killed and allowed to respawn. | |||