Persistence: Difference between revisions
→Categories of persistence: Added section for kingdom persistence |
→Categories of persistence: Added section on scene persistence and fixed a mistake and fixed a mistake with the save file persistence section |
||
| Line 10: | Line 10: | ||
* Collecting a new [[Power Moon]] or [[Multi Moon]] for the first time | * Collecting a new [[Power Moon]] or [[Multi Moon]] for the first time | ||
* Collecting new [[Regional Coin|Regional Coins]] for the first time | * Collecting new [[Regional Coin|Regional Coins]] for the first time | ||
* Planting a seed | * Planting a small seed in a pot | ||
* Planting a large seed (with the exception of those used to access loading zones) | |||
* Opening a door with a red hat emblem | * Opening a door with a red hat emblem | ||
| Line 20: | Line 21: | ||
* Lighting the lanterns in the [[Cap Kingdom]] using Cappy | * Lighting the lanterns in the [[Cap Kingdom]] using Cappy | ||
Interestingly, if one travels to another kingdom via a [[Warp Painting]], the kingdom-persisting changes from the previous kingdom will not be reset. The game retains these changes for the current kingdom and one previous kingdom, but only if a Warp Painting is used for travel. Traveling to another kingdom using the [[Odyssey]] will always reset these changes. | Interestingly, if one travels to another kingdom via a [[Warp Painting]], the kingdom-persisting changes from the previous kingdom will not be reset. The game retains these changes for the current kingdom and one previous kingdom, but only if a Warp Painting is used for travel. Traveling to another kingdom using the [[Odyssey]] will always reset these changes. | ||
=== Scene persistence === | |||
Scene persistence refers to changes that do not revert until the player enters a different [[scene]]. (In most cases, this is equivalent to entering a sub-world, but there are a few instances of sub-worlds that exist in the same scene, such as the [[New Donk City Hall Auditorium]] in the [[Metro Kingdom]].) The majority of changes fall into this category. Some examples include: | |||
* Collecting a gray [[Power Moon]] or gray [[Regional Coin|Regional Coins]] | |||
* Causing a Power Moon, coins or a heart to spawn | |||
* Hitting a ? Block | |||
* Breaking most objects, including crates, blocks and nuts | |||
* Planting a large seed that is used to access a loading zone | |||