Persistence: Difference between revisions

→‎Categories of persistence: Added section for kingdom persistence
→‎Categories of persistence: Added section on scene persistence and fixed a mistake and fixed a mistake with the save file persistence section
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* Collecting a new [[Power Moon]] or [[Multi Moon]] for the first time
* Collecting a new [[Power Moon]] or [[Multi Moon]] for the first time
* Collecting new [[Regional Coin|Regional Coins]] for the first time
* Collecting new [[Regional Coin|Regional Coins]] for the first time
* Planting a seed (small or large) in a pot
* Planting a small seed in a pot
* Planting a large seed (with the exception of those used to access loading zones)
* Opening a door with a red hat emblem
* Opening a door with a red hat emblem


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* Lighting the lanterns in the [[Cap Kingdom]] using Cappy
* Lighting the lanterns in the [[Cap Kingdom]] using Cappy
Interestingly, if one travels to another kingdom via a [[Warp Painting]], the kingdom-persisting changes from the previous kingdom will not be reset. The game retains these changes for the current kingdom and one previous kingdom, but only if a Warp Painting is used for travel. Traveling to another kingdom using the [[Odyssey]] will always reset these changes.
Interestingly, if one travels to another kingdom via a [[Warp Painting]], the kingdom-persisting changes from the previous kingdom will not be reset. The game retains these changes for the current kingdom and one previous kingdom, but only if a Warp Painting is used for travel. Traveling to another kingdom using the [[Odyssey]] will always reset these changes.
=== Scene persistence ===
Scene persistence refers to changes that do not revert until the player enters a different [[scene]]. (In most cases, this is equivalent to entering a sub-world, but there are a few instances of sub-worlds that exist in the same scene, such as the [[New Donk City Hall Auditorium]] in the [[Metro Kingdom]].) The majority of changes fall into this category. Some examples include:
* Collecting a gray [[Power Moon]] or gray [[Regional Coin|Regional Coins]]
* Causing a Power Moon, coins or a heart to spawn
* Hitting a ? Block
* Breaking most objects, including crates, blocks and nuts
* Planting a large seed that is used to access a loading zone