Persistence: Difference between revisions
m Removed redundant word "save" |
→Categories of persistence: Added section for kingdom persistence |
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* Planting a seed (small or large) in a pot | * Planting a seed (small or large) in a pot | ||
* Opening a door with a red hat emblem | * Opening a door with a red hat emblem | ||
=== Kingdom persistence === | |||
Kingdom persistence refers to changes that remain until one travels to a different kingdom; entering a sub-world will not reset them. This is the least common type of persistence, and most of the actions in this category are obscure or lesser-known. Some examples of these actions include: | |||
* Breaking a cage, as seen in the [[Sand Kingdom]] and [[Lost Kingdom]] | |||
* Breaking rocks in the [[Cascade Kingdom]] using [[Chain Chomp|Chain Chomps]] or the [[T-Rex]] | |||
* Draining the moat in the [[Mushroom Kingdom]] | |||
* Lighting the lanterns in the [[Cap Kingdom]] using Cappy | |||
Interestingly, if one travels to another kingdom via a [[Warp Painting]], the kingdom-persisting changes from the previous kingdom will not be reset. The game retains these changes for the current kingdom and one previous kingdom, but only if a Warp Painting is used for travel. Traveling to another kingdom using the [[Odyssey]] will always reset these changes. |