Broode Skip: Difference between revisions

Tweaked CRC method explanation and added video link
m Tweaked wording for original method
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The trickjump method is much more difficult than the Cappy return cancel method, and so it is easier to perform with a second player. However, if no other person is present, one can operate the second controller by setting it on a table and using their fourth and fifth fingers while gripping the first controller, or by placing it on the ground and using their feet. In order to execute the trick:
The trickjump method is much more difficult than the Cappy return cancel method, and so it is easier to perform with a second player. However, if no other person is present, one can operate the second controller by setting it on a table and using their fourth and fifth fingers while gripping the first controller, or by placing it on the ground and using their feet. In order to execute the trick:


*Navigate to the triceratops skull at the top of the Cascade Kingdom;
*Navigate to the triceratops skull at the top of the kingdom. Remove Cappy from Mario's head and place him on the plateau behind the skull.
*Remove Cappy from Mario's head and stall him on the nearby plateau;
*Triple jump off the triceratops horn nearest the floating island.
*Triple jump off the farthest horn of the triceratops towards the painting island;
*At the peak of the jump, command Cappy to return to Mario by pressing X/Y on Cappy's controller, and at the same time, perform a spin as Mario by pressing X/Y on the main controller.
* At the peak of the jump, command Cappy to return to Mario as Mario performs a spin;
*[[Dive]] so that Cappy returns to Mario at the peak of the dive, and perform a [[cap bounce]] at the peak by pressing A/B on Cappy's controller.
*Dive so that Cappy returns to Mario at the peak of the dive, and perform a cap bounce at the peak;
*[[Upthrow]], spin (by pressing X/Y) and dive forward as Mario while entering flight as Cappy (pressing X/Y on Cappy's controller) at the peak of the upthrow.
*Upthrow, spin and dive forward as Mario while removing Cappy from Mario's control at the peak of the upthrow;
*Continue to fall forward toward the grassy platform with the stump as Cappy flies toward the island, and [[Rolling|roll]] or [[Buffering|buffer]] a jump to avoid a fall stun as Mario lands on the platform.
*Continue to fall forward toward the grassy platform with the stump as Cappy flies toward the island;
*Continue to move forward toward the lower ledge with the purple coins on the other side of the platform, and drop into a ledge grab near the leftmost purple coin.
* Roll or buffer a jump to avoid a fall stun as Mario lands on the platform;
*Correct Cappy's west-east position on top of the island by using the Cappy icon to track his position.
 
*Release the ledge grab and walk past the purple coins to the other side of the ledge. Drop into a ledge grab again, and correct Cappy's north-south position by again using the Cappy icon.
*Continue to move forward toward the lower ledge with the purple coins on the other side of the platform;
*Pull Mario back up onto the ledge and move to the nearby corner that extrudes from the ledge. Pause the game and revert back to single-player mode.
*Drop into a ledge grab near the leftmost purple coin and correct Cappy's position on top of the island;
*Enter [[first-person mode]] and [[Snapshot Mode]] ''immediately'' after the game unpauses, and aim the camera up toward the floating island. If the camera is unable to move, quickly exit Snapshot Mode and enter it again.
*Release the ledge grab and walk past the purple coins to the other side of the ledge;
*Exit first-person mode to allow Cappy to activate the checkpoint.
*Drop into a ledge grab again, then pull Mario back up onto the ledge;
*Move to the nearby corner that extrudes from the ledge;
*Pause the game and revert back to single-player mode;
*Enter first person mode ''immediately'' after the game unpauses and aim the camera up toward the floating island;
*Exit first person mode to allow Cappy to activate the checkpoint.


If everything was performed correctly, Cappy should activate the checkpoint, allowing Mario to warp up to the island and collect the Power Moon on top.
If everything was performed correctly, Cappy should activate the checkpoint, allowing Mario to warp up to the island and collect the Power Moon on top.