Broode Skip: Difference between revisions
Tweaked CRC method explanation and added video link |
m Tweaked wording for original method |
||
Line 31: | Line 31: | ||
The trickjump method is much more difficult than the Cappy return cancel method, and so it is easier to perform with a second player. However, if no other person is present, one can operate the second controller by setting it on a table and using their fourth and fifth fingers while gripping the first controller, or by placing it on the ground and using their feet. In order to execute the trick: | The trickjump method is much more difficult than the Cappy return cancel method, and so it is easier to perform with a second player. However, if no other person is present, one can operate the second controller by setting it on a table and using their fourth and fifth fingers while gripping the first controller, or by placing it on the ground and using their feet. In order to execute the trick: | ||
*Navigate to the triceratops skull at the top of the | *Navigate to the triceratops skull at the top of the kingdom. Remove Cappy from Mario's head and place him on the plateau behind the skull. | ||
*Triple jump off the triceratops horn nearest the floating island. | |||
*Triple jump off the | *At the peak of the jump, command Cappy to return to Mario by pressing X/Y on Cappy's controller, and at the same time, perform a spin as Mario by pressing X/Y on the main controller. | ||
* At the peak of the jump, command Cappy to return to Mario as Mario | *[[Dive]] so that Cappy returns to Mario at the peak of the dive, and perform a [[cap bounce]] at the peak by pressing A/B on Cappy's controller. | ||
*Dive so that Cappy returns to Mario at the peak of the dive, and perform a cap bounce at the peak | *[[Upthrow]], spin (by pressing X/Y) and dive forward as Mario while entering flight as Cappy (pressing X/Y on Cappy's controller) at the peak of the upthrow. | ||
*Upthrow, spin and dive forward as Mario while | *Continue to fall forward toward the grassy platform with the stump as Cappy flies toward the island, and [[Rolling|roll]] or [[Buffering|buffer]] a jump to avoid a fall stun as Mario lands on the platform. | ||
*Continue to fall forward toward the grassy platform with the stump as Cappy flies toward the island | *Continue to move forward toward the lower ledge with the purple coins on the other side of the platform, and drop into a ledge grab near the leftmost purple coin. | ||
*Correct Cappy's west-east position on top of the island by using the Cappy icon to track his position. | |||
*Release the ledge grab and walk past the purple coins to the other side of the ledge. Drop into a ledge grab again, and correct Cappy's north-south position by again using the Cappy icon. | |||
*Continue to move forward toward the lower ledge with the purple coins on the other side of the platform | *Pull Mario back up onto the ledge and move to the nearby corner that extrudes from the ledge. Pause the game and revert back to single-player mode. | ||
*Enter [[first-person mode]] and [[Snapshot Mode]] ''immediately'' after the game unpauses, and aim the camera up toward the floating island. If the camera is unable to move, quickly exit Snapshot Mode and enter it again. | |||
*Release the ledge grab and walk past the purple coins to the other side of the ledge | *Exit first-person mode to allow Cappy to activate the checkpoint. | ||
*Enter first person mode ''immediately'' after the game unpauses and aim the camera up toward the floating island | |||
*Exit first person mode to allow Cappy to activate the checkpoint. | |||
If everything was performed correctly, Cappy should activate the checkpoint, allowing Mario to warp up to the island and collect the Power Moon on top. | If everything was performed correctly, Cappy should activate the checkpoint, allowing Mario to warp up to the island and collect the Power Moon on top. |