Suckage glitch: Difference between revisions

m →‎Explanation: Terminology update
m →‎Execution: Hyperlink tweak
 
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The interior of the New Donk City Hall Auditorium is actually located in the same [[stage]] as the mainland of the Metro Kingdom. When Mario enters the auditorium, the game simply moves Mario to a distant section of the map where the interior is located. However, this location is actually outside the kingdom boundary, so in order to prevent the force pushing Mario back toward the mainland, the game temporarily disables the force field when Mario enters the loading zone to the auditorium, and re-enables it when Mario walks into the exit loading zone from the inside.
The interior of the New Donk City Hall Auditorium is actually located in the same [[stage]] as the mainland of the Metro Kingdom. When Mario enters the auditorium, the game simply moves Mario to a distant section of the map where the interior is located. However, this location is actually outside the kingdom boundary, so in order to prevent the force pushing Mario back toward the mainland, the game temporarily disables the force field when Mario enters the loading zone to the auditorium, and re-enables it when Mario walks into the exit loading zone from the inside.


However, it is possible to reach the interior of the auditorium without entering the loading zone. This can be done by exploiting the mechanics of the [[Assist Mode]] [[bubble]]. First, the player must enter the auditorium normally and walk to the back of it to place the bubble's [[safe spot]]. Then, one must enable [[two-player mode]] and bounce on the New Donkers to exit the auditorium without moving the safe spot. Upon exiting, the player must press A or B on Cappy's controller to bounce Mario at the exact moment that Mario becomes controllable; this prevents the safe spot from being placed at the spot where Mario walks out. Mario must grab a ledge and shimmy over to the edge of the kingdom to fall into the void.
However, it is possible to reach the interior of the auditorium without entering the loading zone. This can be done by exploiting the mechanics of the [[Assist Mode]] [[bubble]]. First, the player must enter the auditorium normally and walk to the back of it to place the bubble's safe spot. Then, one must enable [[two-player mode]] and bounce on the New Donkers to exit the auditorium without moving the safe spot. Upon exiting, the player must press A or B on Cappy's controller to bounce Mario at the exact moment that Mario becomes controllable; this prevents the safe spot from being placed at the spot where Mario walks out. Mario must grab a ledge and shimmy over to the edge of the kingdom to fall into the void.


Another way to prevent the safe spot from being placed as Mario walks out is to use the [[Letter Escape]] glitch to place a letter right where Mario exits and use two-player mode to capture it before Mario is controllable.
Another way to prevent the safe spot from being placed as Mario walks out is to use the [[Letter Escape]] glitch to place a letter right where Mario exits and use two-player mode to capture it before Mario is controllable.
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*First, ensure that [[Assist Mode]] is enabled, since attempting to enable it later will reset the world and send Mario back to the [[Odyssey]].
*First, ensure that [[Assist Mode]] is enabled, since attempting to enable it later will reset the world and send Mario back to the [[Odyssey]].
*If one wishes to use the [[Letter Escape]] method, a letter must first be placed at the entrance to the auditorium using that glitch. The letter should be in the same location that Mario would normally exit the auditorium at, so that Mario will be inside the letter upon exiting. If one wishes to use the captureless method instead, this step can be skipped.
*If one wishes to use the [[Letter Escape]] method, a letter must first be placed at the entrance to the auditorium using that glitch. The letter should be in the same location that Mario would normally exit the auditorium at, so that Mario will be inside the letter upon exiting. If one wishes to use the captureless method instead, this step can be skipped.
*Enter the auditorium and walk to any spot near the back, and enable [[two-player mode]] if it is not already enabled. This will place the bubble's [[safe spot]].
*Enter the auditorium and walk to any spot near the back, and enable [[two-player mode]] if it is not already enabled. This will place the player's [[Bubble|safe spot]].
* Without touching the ground, head back to the entrance of the auditorium. This can be done by bouncing on the heads of the NPCs until near the entrance, and then using a [[cap bounce]] to cross the remaining distance to the door. Note that only one cap bounce can be used, since bouncing on NPCs does not refresh Mario's cap bounce.
* Without touching the ground, head back to the entrance of the auditorium. This can be done by bouncing on the heads of the NPCs until near the entrance, and then using a [[cap bounce]] to cross the remaining distance to the door. Note that only one cap bounce can be used, since bouncing on NPCs does not refresh Mario's cap bounce.
*Dive into the [[loading zone]] near the top. This must be done near the top since Mario will continue to fall for a brief moment behind the scenes even after triggering the loading zone, and if he is too low and touches the ground during this fall, the Assist Mode safe spot will be updated.
*Dive into the [[loading zone]] near the top. This must be done near the top since Mario will continue to fall for a brief moment behind the scenes even after triggering the loading zone, and if he is too low and touches the ground during this fall, the Assist Mode safe spot will be updated.