Crash: Difference between revisions
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A '''crash''' refers to the game forcibly closing due to an error. [[wikipedia:Crash_(computing)|Crashes]] are a general phenomenon with computer programs and are essentially caused by the code performing an invalid operation, such as attempting to | A '''crash''' refers to the game forcibly closing due to an error. [[wikipedia:Crash_(computing)|Crashes]] are a general phenomenon with computer programs and are essentially caused by the code performing an invalid operation, such as attempting to dereference a [[wikipedia:Null_pointer|null pointer]]. In Super Mario Odyssey, this often translates to situations in which the game attempts to perform an action on a game object that does not exist. | ||
Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause [[Softlock|softlocks]]. | Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause [[Softlock|softlocks]]. | ||
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== Examples == | == Examples == | ||
The following is a list of some actions that are known to trigger crashes: | The following is a list of some actions that are known to trigger crashes: | ||
{| class="wikitable | {| class="wikitable" | ||
|+ | |+ | ||
!Kingdoms | !Kingdoms | ||
! | !Method | ||
! | !Video | ||
|- | |- | ||
|[[Cap Kingdom]] | |||
|Capturing the [[frog]] for the first time just as it is [[Unloading|unloaded]] | |Capturing the [[frog]] for the first time just as it is [[Unloading|unloaded]] | ||
|[https://twitter.com/syrkl_dsc/status/1059264668303163393 Link] | |[https://twitter.com/syrkl_dsc/status/1059264668303163393 Link] | ||
|- | |- | ||
|[[Cascade Kingdom]] | |[[Cascade Kingdom]] | ||
|Capturing a Chain Chomp on the first frame it is loaded | |Capturing a [[Chain Chomp]] on the first frame it is loaded | ||
|[https://clips.twitch.tv/SwissSmoothHawkHeyGirl-MAyqLAzqYJGa414G Link] | |[https://clips.twitch.tv/SwissSmoothHawkHeyGirl-MAyqLAzqYJGa414G Link] | ||
|- | |- | ||
|[[Cascade Kingdom]] | |||
|Collecting ''Our First Power Moon'' after ''Multi Moon Atop the Falls'' (achievable with [[First Moon Skip]]) | |Collecting ''Our First Power Moon'' after ''Multi Moon Atop the Falls'' (achievable with [[First Moon Skip]]) | ||
|[https://www.youtube.com/watch?v=7jnF9L72Md4&t=80s Link] | |[https://www.youtube.com/watch?v=7jnF9L72Md4&t=80s Link] | ||
|- | |- | ||
|[[Sand Kingdom]] | |||
|Being inside a capture while a [[Moe-Eye]] wanders into a [[2D section|2D]] pipe (achievable with [[Moe-Eye Escape]]) | |Being inside a capture while a [[Moe-Eye]] wanders into a [[2D section|2D]] pipe (achievable with [[Moe-Eye Escape]]) | ||
|[https://twitter.com/NotTruesdell/status/1624137054300049408 Link] | |[https://twitter.com/NotTruesdell/status/1624137054300049408 Link] | ||
|- | |- | ||
|[[Sand Kingdom]] | |||
|Unknown, but involves landing in [[Deepest Underground]] while wearing the Mario 64 [[Outfits|outfit]] | |Unknown, but involves landing in [[Deepest Underground]] while wearing the Mario 64 [[Outfits|outfit]] | ||
|[https://www.youtube.com/watch?v=G5Ht6XqGVfE Link] | |[https://www.youtube.com/watch?v=G5Ht6XqGVfE Link] | ||
|- | |- | ||
|[[Lake Kingdom]] | |||
|Warping to a [[Checkpoint Flag|checkpoint]] while moving as the long [[zipper]] in the back of the [[Zipper Chasm]] | |Warping to a [[Checkpoint Flag|checkpoint]] while moving as the long [[zipper]] in the back of the [[Zipper Chasm]] | ||
|[https://www.youtube.com/watch?v=1u71UGBl5KI Link] | |[https://www.youtube.com/watch?v=1u71UGBl5KI Link] | ||
|- | |- | ||
|[[Wooded Kingdom]] | |||
|Performing a [[Coin Coffer clip]] in front of a [[Warp Painting]] | |Performing a [[Coin Coffer clip]] in front of a [[Warp Painting]] | ||
|[https://twitter.com/syrkl_dsc/status/1229803058504142848 Link] | |[https://twitter.com/syrkl_dsc/status/1229803058504142848 Link] | ||
|- | |- | ||
|[[Wooded Kingdom]] | |||
|Killing a captured [[Poison Piranha Plant|Poison]] or [[Fire Piranha Plant]] with [[Two-player mode|two-player]] Cappy, then feeding Cappy to another plant | |Killing a captured [[Poison Piranha Plant|Poison]] or [[Fire Piranha Plant]] with [[Two-player mode|two-player]] Cappy, then feeding Cappy to another plant | ||
|[https://www.youtube.com/watch?v=7jnF9L72Md4&t=247s Link] | |[https://www.youtube.com/watch?v=7jnF9L72Md4&t=247s Link] | ||
|- | |- | ||
|[[Seaside Kingdom]] | |||
|Using water fluctuation to kill [[Glydon]] and capturing it as it dies | |Using water fluctuation to kill [[Glydon]] and capturing it as it dies | ||
|[https://twitter.com/relaxmas1/status/1367259494674096130 Link] | |[https://twitter.com/relaxmas1/status/1367259494674096130 Link] | ||
|- | |- | ||
|[[Ruined Kingdom]] | |||
|Unknown | |Unknown | ||
|[https://www.youtube.com/watch?v=7UcXLaFIsV8 Link] | |[https://www.youtube.com/watch?v=7UcXLaFIsV8 Link] | ||
|- | |- | ||
|[[Moon Kingdom]] | |||
|Repeatedly opening and closing the cutscene skip menu during the Peach cutscene in the [[Bowser Arena]] | |Repeatedly opening and closing the cutscene skip menu during the Peach cutscene in the [[Bowser Arena]] | ||
|[https://twitter.com/2pants/status/1309207530107699202 Link] | |[https://twitter.com/2pants/status/1309207530107699202 Link] | ||
|- | |- | ||
|[[Moon Kingdom]] | |||
|Capturing [[Bowser (capture)|Bowser]] just as he is [[Unloading|unloaded]] | |Capturing [[Bowser (capture)|Bowser]] just as he is [[Unloading|unloaded]] | ||
|[https://twitter.com/2pants/status/1308499833519570949 Link] | |[https://twitter.com/2pants/status/1308499833519570949 Link] | ||
|- | |- | ||
|[[Odyssey]] travel | |||
|Unknown | |Unknown | ||
|[https://clips.twitch.tv/FreezingEnthusiasticCobraNononoCat-nrXu9MYKX7z5FkeJ Link] | |[https://clips.twitch.tv/FreezingEnthusiasticCobraNononoCat-nrXu9MYKX7z5FkeJ Link] |
Latest revision as of 23:10, 15 March 2024
A crash refers to the game forcibly closing due to an error. Crashes are a general phenomenon with computer programs and are essentially caused by the code performing an invalid operation, such as attempting to dereference a null pointer. In Super Mario Odyssey, this often translates to situations in which the game attempts to perform an action on a game object that does not exist.
Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause softlocks.
Examples
The following is a list of some actions that are known to trigger crashes:
Kingdoms | Method | Video |
---|---|---|
Cap Kingdom | Capturing the frog for the first time just as it is unloaded | Link |
Cascade Kingdom | Capturing a Chain Chomp on the first frame it is loaded | Link |
Cascade Kingdom | Collecting Our First Power Moon after Multi Moon Atop the Falls (achievable with First Moon Skip) | Link |
Sand Kingdom | Being inside a capture while a Moe-Eye wanders into a 2D pipe (achievable with Moe-Eye Escape) | Link |
Sand Kingdom | Unknown, but involves landing in Deepest Underground while wearing the Mario 64 outfit | Link |
Lake Kingdom | Warping to a checkpoint while moving as the long zipper in the back of the Zipper Chasm | Link |
Wooded Kingdom | Performing a Coin Coffer clip in front of a Warp Painting | Link |
Wooded Kingdom | Killing a captured Poison or Fire Piranha Plant with two-player Cappy, then feeding Cappy to another plant | Link |
Seaside Kingdom | Using water fluctuation to kill Glydon and capturing it as it dies | Link |
Ruined Kingdom | Unknown | Link |
Moon Kingdom | Repeatedly opening and closing the cutscene skip menu during the Peach cutscene in the Bowser Arena | Link |
Moon Kingdom | Capturing Bowser just as he is unloaded | Link |
Odyssey travel | Unknown | Link |