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'''Storage''' refers to a type of glitch in which an action can be set up and "stored" for later, allowing it to be triggered outside of its normal context. As an example, [[globe storage]] allows the [[Odyssey]]'s globe cutscene to be queued by placing Cappy on the globe, but it will not actually activate until the camera is pointed at the Odyssey; this allows the globe cutscene to be triggered from the other end of the kingdom, for instance.
'''Storage''' refers to a type of glitch in which an event can be "stored" for later by [[unloading]] an object. This allows the event to be triggered outside of its normal context later by loading the object back in.
 
As an example, [[globe storage]] allows activation of the [[Odyssey]]'s globe to be stored by placing Cappy on the globe and unloading the Odyssey, but it will not actually activate until the camera is pointed back at the Odyssey to load it back in. This allows the globe to be triggered from an arbitrary distance.


== Types of storage ==
== Types of storage ==
Globe storage
Interactions that can be stored include:
 
* Activating the [[Odyssey]] globe ([[globe storage]])
P-switch storage https://twitter.com/Mnyush_dsc/status/1210135776593248257
*[[Urban Stingby]] attacks ([[Stingby storage]])
 
* Activating a [[P-Switch]]<ref>https://twitter.com/Mnyush_dsc/status/1210135776593248257</ref>
Death storage
* Death to poison (after warping to a [[Checkpoint Flag]])
 
* [[Capture|Capturing]] a [[Tropical Wiggler]] that is found without a hat
Capture storage
* The text that appears when activating a [[Checkpoint Flag]]
 
* Using a Peach amiibo<ref>[https://twitter.com/MadeForMario01/status/1083095970705887232?s=19 https://twitter.com/MadeForMario01/status/1083095970705887232]</ref><ref>[https://twitter.com/MadeForMario01/status/1083096663927881728?s=19 https://twitter.com/MadeForMario01/status/1083096663927881728]</ref>
Checkpoint storage
*[[Cutscene|Cutscenes]]<ref>https://twitter.com/MadMister1/status/1617411236488151041</ref><ref>https://twitter.com/syrkl_dsc/status/1061003022505979904</ref><ref>https://twitter.com/touvalt/status/1001719124790337536</ref>
 
*[[Ground pound|Ground pounding]] a bump on the ground
Amiibo storage https://twitter.com/MadeForMario01/status/1083095970705887232?s=19
*[[Ground pound|Ground pounding]] a red button in the [[Seaside Kingdom]]<ref>https://twitter.com/touvalt/status/1059391710214541313</ref>
https://twitter.com/MadeForMario01/status/1083096663927881728?s=19
*Breaking the final target to spawn the ''Path to the Secret Flower Field'' moon in the [[Wooded Kingdom]]<ref>https://twitter.com/dosle_dsc/status/1620452525731348485</ref>
 
*The music that plays when first obtaining Cappy<ref>https://twitter.com/syrkl_dsc/status/1068925338103631872</ref>
Cutscene storage https://twitter.com/syrkl_dsc/status/1061003022505979904
*Collecting [[Coin ring|coin rings]]
 
*A 2D [[Koopa (enemy)|Koopa]] shell interacting with blocks<ref>https://twitter.com/Mnyush_dsc/status/1209005320866914306</ref>
https://twitter.com/touvalt/status/1001719124790337536
*Stunning [[Uncle amiibo]]<ref>https://twitter.com/MadeForMario01/status/1239946135264845824</ref>
 
*The white screen that appears when entering a boss rematch in the [[Mushroom Kingdom]]<ref>https://twitter.com/ian66780421/status/1220854191007993856</ref>
Bump storage
*Making a [[Cheep Cheep]] transparent<ref>https://twitter.com/Luigi_hats/status/1055588680327294980</ref>
 
*Making a [[Goomba]] transparent
Red button storage  https://twitter.com/touvalt/status/1059391710214541313
*Growing a beanstalk<ref>https://twitter.com/ThunderStrike98/status/1242253563608223744</ref>
 
*Breaking a nut containing a [[Power Moon]]<ref>https://twitter.com/ThunderStrike98/status/1242254592517140480</ref>
Cutscene music storage  https://twitter.com/syrkl_dsc/status/1068925338103631872
*Ground pounding a staircase in the [[Lost Kingdom]]<ref>[https://twitter.com/relaxmaps/status/1242269195607236608?s=21 https://twitter.com/relaxmaps/status/1242269195607236608]</ref>
 
*Opening a [[Bounce Flower]]<ref>https://twitter.com/Mnyush_dsc/status/1220919003561857024</ref>
Coin ring storage
*Breaking a skull sign<ref>https://twitter.com/relaxmas1/status/1242620913369022465</ref>
 
*Hitting a [[Question Block]]<ref name="worldwideweb-1">https://www.youtube.com/watch?v=4KeR1oN1mYo</ref>
2d shell interaction storage  https://twitter.com/Mnyush_dsc/status/1209005320866914306
*Breaking open a door<ref name="worldwideweb-1" />
 
*Hitting a seed pot<ref name="worldwideweb-1" />
Trees unloading storage  https://twitter.com/kehzou/status/1059257376707010560?s=21
*Hitting a [[Power Moon]]<ref name="worldwideweb-1" />
 
*Hitting the boxes in [[Snow Kingdom]]<ref name="worldwideweb-1" />
boop storage  https://twitter.com/MadeForMario01/status/1239946135264845824?s=19
*Hitting a [[Taxi]] in [[Sand Kingdom]]<ref name="worldwideweb-2">https://www.youtube.com/watch?v=ao5eb2BNkTw</ref>
 
*A [[Brick]] releasing a coin<ref name="worldwideweb-2" />
white screen storage  https://twitter.com/ian66780421/status/1220854191007993856
*Stunning Jaxi<ref name="worldwideweb-2" />
 
*Hitting the Jaxi sign in [[Sand Kingdom]]<ref name="worldwideweb-2" />
cheep transparent storage https://twitter.com/Luigi_hats/status/1055588680327294980
*Hitting a bush in [[Cap Kingdom]]<ref name="worldwideweb-2" />
 
*Stunning a frog<ref name="worldwideweb-2" />
goomba transparent storage
*Stunning a [[Paragoomba]]<ref name="worldwideweb-2" />
 
beanstalk storage https://twitter.com/i/status/1242253563608223744
 
nut storage https://twitter.com/i/status/1242254592517140480
 
Stair groundpound storage https://twitter.com/relaxmaps/status/1242269195607236608?s=21
 
Trampoline flower storage https://twitter.com/Mnyush_dsc/status/1220919003561857024
 
skull sign break storage https://twitter.com/relaxmas1/status/1242620913369022465?s=21


see through walls storage
==References==
<references />


invincibro mustache storage  https://www.twitch.tv/smallant1/clip/NastySilkyCroissantCorgiDerp
[[Category:Glitches]]

Latest revision as of 22:57, 15 March 2024

Storage refers to a type of glitch in which an event can be "stored" for later by unloading an object. This allows the event to be triggered outside of its normal context later by loading the object back in.

As an example, globe storage allows activation of the Odyssey's globe to be stored by placing Cappy on the globe and unloading the Odyssey, but it will not actually activate until the camera is pointed back at the Odyssey to load it back in. This allows the globe to be triggered from an arbitrary distance.

Types of storage[edit | edit source]

Interactions that can be stored include:

References[edit | edit source]