Storage: Difference between revisions

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m CcPants moved page Globe Storage to Storage: Im going to talk about other storages here
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Globe storage
'''Storage''' refers to a type of glitch in which an event can be "stored" for later by [[unloading]] an object. This allows the event to be triggered outside of its normal context later by loading the object back in.
 
As an example, [[globe storage]] allows activation of the [[Odyssey]]'s globe to be stored by placing Cappy on the globe and unloading the Odyssey, but it will not actually activate until the camera is pointed back at the Odyssey to load it back in. This allows the globe to be triggered from an arbitrary distance.
 
== Types of storage ==
Interactions that can be stored include:
* Activating the [[Odyssey]] globe ([[globe storage]])
*[[Urban Stingby]] attacks ([[Stingby storage]])
* Activating a [[P-Switch]]<ref>https://twitter.com/Mnyush_dsc/status/1210135776593248257</ref>
* Death to poison (after warping to a [[Checkpoint Flag]])
* [[Capture|Capturing]] a [[Tropical Wiggler]] that is found without a hat
* The text that appears when activating a [[Checkpoint Flag]]
* Using a Peach amiibo<ref>[https://twitter.com/MadeForMario01/status/1083095970705887232?s=19 https://twitter.com/MadeForMario01/status/1083095970705887232]</ref><ref>[https://twitter.com/MadeForMario01/status/1083096663927881728?s=19 https://twitter.com/MadeForMario01/status/1083096663927881728]</ref>
*[[Cutscene|Cutscenes]]<ref>https://twitter.com/MadMister1/status/1617411236488151041</ref><ref>https://twitter.com/syrkl_dsc/status/1061003022505979904</ref><ref>https://twitter.com/touvalt/status/1001719124790337536</ref>
*[[Ground pound|Ground pounding]] a bump on the ground
*[[Ground pound|Ground pounding]] a red button in the [[Seaside Kingdom]]<ref>https://twitter.com/touvalt/status/1059391710214541313</ref>
*Breaking the final target to spawn the ''Path to the Secret Flower Field'' moon in the [[Wooded Kingdom]]<ref>https://twitter.com/dosle_dsc/status/1620452525731348485</ref>
*The music that plays when first obtaining Cappy<ref>https://twitter.com/syrkl_dsc/status/1068925338103631872</ref>
*Collecting [[Coin ring|coin rings]]
*A 2D [[Koopa (enemy)|Koopa]] shell interacting with blocks<ref>https://twitter.com/Mnyush_dsc/status/1209005320866914306</ref>
*Stunning [[Uncle amiibo]]<ref>https://twitter.com/MadeForMario01/status/1239946135264845824</ref>
*The white screen that appears when entering a boss rematch in the [[Mushroom Kingdom]]<ref>https://twitter.com/ian66780421/status/1220854191007993856</ref>
*Making a [[Cheep Cheep]] transparent<ref>https://twitter.com/Luigi_hats/status/1055588680327294980</ref>
*Making a [[Goomba]] transparent
*Growing a beanstalk<ref>https://twitter.com/ThunderStrike98/status/1242253563608223744</ref>
*Breaking a nut containing a [[Power Moon]]<ref>https://twitter.com/ThunderStrike98/status/1242254592517140480</ref>
*Ground pounding a staircase in the [[Lost Kingdom]]<ref>[https://twitter.com/relaxmaps/status/1242269195607236608?s=21 https://twitter.com/relaxmaps/status/1242269195607236608]</ref>
*Opening a [[Bounce Flower]]<ref>https://twitter.com/Mnyush_dsc/status/1220919003561857024</ref>
*Breaking a skull sign<ref>https://twitter.com/relaxmas1/status/1242620913369022465</ref>
*Hitting a [[Question Block]]<ref name="worldwideweb-1">https://www.youtube.com/watch?v=4KeR1oN1mYo</ref>
*Breaking open a door<ref name="worldwideweb-1" />
*Hitting a seed pot<ref name="worldwideweb-1" />
*Hitting a [[Power Moon]]<ref name="worldwideweb-1" />
*Hitting the boxes in [[Snow Kingdom]]<ref name="worldwideweb-1" />
*Hitting a [[Taxi]] in [[Sand Kingdom]]<ref name="worldwideweb-2">https://www.youtube.com/watch?v=ao5eb2BNkTw</ref>
*A [[Brick]] releasing a coin<ref name="worldwideweb-2" />
*Stunning Jaxi<ref name="worldwideweb-2" />
*Hitting the Jaxi sign in [[Sand Kingdom]]<ref name="worldwideweb-2" />
*Hitting a bush in [[Cap Kingdom]]<ref name="worldwideweb-2" />
*Stunning a frog<ref name="worldwideweb-2" />
*Stunning a [[Paragoomba]]<ref name="worldwideweb-2" />
 
==References==
<references />
 
[[Category:Glitches]]

Latest revision as of 22:57, 15 March 2024

Storage refers to a type of glitch in which an event can be "stored" for later by unloading an object. This allows the event to be triggered outside of its normal context later by loading the object back in.

As an example, globe storage allows activation of the Odyssey's globe to be stored by placing Cappy on the globe and unloading the Odyssey, but it will not actually activate until the camera is pointed back at the Odyssey to load it back in. This allows the globe to be triggered from an arbitrary distance.

Types of storage[edit | edit source]

Interactions that can be stored include:

References[edit | edit source]