Fork Flickin'
Fork Flickin' is a sub-world in Luncheon Kingdom found through a door on a small platform on the east side of the kingdom. The level involves capturing and flinging from Volbonans to scale a very tall wall.
Fork Flickin' | |
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Internal name | ForkExStage |
Moon Rock level? | No |
Collectibles | |
Power Moons | 2 |
Regional coins | 3 |
Trivia | |
Music | Run, Jump, Throw! 1 |
Trivia
- It is possible to trickjump to the top of the colored rock formation above the secret moon. The easiest method involves vaulting from the platform above the level's exit,[1] but it can also be done by triple jumping from the fence and using a dive cancel against a specific slope to gain enough height to reach the top.[2]
Minimum Captures
Both Power Moons in the Fork Flickin' room are among the most heavily theorized moons for Minimum Captures. Currently, it is only known to be possible to scale the first several smaller ledges without capturing any of the forks, with no known way of scaling the final large wall in its entirety.
Attempted methods
After the player performs a wall jump, the game will restrict the locations in which a subsequent wall jump can be performed until the player touches ground (or performs another action capable of resetting the wall jump ability). The challenge with climbing this section is that bouncing on a cap launcher does not replenish Mario's cap bounce nor reset his wall jump. Various sequences of wall jumps and other actions have been attempted in order to climb this section, but no such methods have been successful.
The diagrams depict the numerous cap launchers in the final section, each given a letter, as well as various potential spots to wall jump, each given a number.
One can reach cap launcher A by simply performing a triple jump from the railing below followed by a cap bounce and dive. This uses Mario's cap bounce, but leaves his wall jump unaffected. This is strictly better than using a wall jump to reach this launcher, since performing a wall jump will prevent Mario from cap bouncing afterwards regardless. This launcher is seemingly way too high to reach with neither a cap bounce nor a wall jump, even using the two-player skew technique to gain height.
The goal is to reach cap launcher F in any capacity; once there, it is possible to trickjump over to the area near the Fork Flickin' Detour moon (and thus reach both moons) without any cap bounces or wall jumps by using a reverse bonk[3], as proven by JoniKauf.