Nintendo Switch 2

From SMO.wiki
Revision as of 06:28, 24 August 2025 by Grady (talk | contribs) (→‎Differences on version 1.4.0: Formatting fix)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The Nintendo Switch 2 is the successor console to the Nintendo Switch, and has full backward compatibility with games for the original Switch, including Super Mario Odyssey. When running on Switch 2, Super Mario Odyssey may exhibit various minor differences.

Differences

Playing Super Mario Odyssey on Nintendo Switch 2 results in the following differences:

  • Loading times throughout the game are reduced dramatically due to the increased processing power of the Switch 2.
  • Framerate dips are significantly less prominent in intensive areas such as Metro Kingdom, even on version 1.4.0 or higher.

The following glitches are also believed to be related to playing on Switch 2:

  • Talking to the trumpeter in Metro Kingdom while standing near the very edge of the building may cause the game to softlock[1], rather than simply causing Mario to teleport downward during the moon cutscene.
  • On rare occasions, when traveling via the Odyssey, the game may become stuck permanently loading the next kingdom, resulting in a game softlock.[2]
  • A visual glitch has been spotted in Wooded Kingdom, where parts of the ground briefly become transparent.[3]

Differences on version 1.4.0

Main article: Version 1.4.0

Updating to version 1.4.0 also enhances the game with the following features on Nintendo Switch 2 only:

  • Two-player mode now supports GameShare functionality. When switching to two-player mode, one can select whether to play on the same console, or by using GameShare either locally or remotely via GameChat.
  • The game now boasts an increased resolution in both docked and handheld mode.
  • The game now features support for HDR.

References