Spinpound: Difference between revisions

Removed unnecessary video
Fixed silent spinpound info
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Aside from movement, most ledge clip setups feature spinpounds at some points, though the setups are usually very unreliable.
Aside from movement, most ledge clip setups feature spinpounds at some points, though the setups are usually very unreliable.


== Silent spinpounds ==
== Variants ==
A silent spinpound is when a spinpound does not generate the usual sound or animation accompanied by a spinpound. There are two main causes of silent spinpounds, each with different behavior:
 
* If the crouch button is released just before Mario touches the ground during a spinpound, Mario will not appear to pound the ground, but actions that require a ground pound (such as revealing a Power Moon) will be triggered. In this case, Mario will not encounter the momentary stun animation that normally occurs just as he pounds the ground. Additionally, Mario cannot perform a [[ground pound jump]] following this type of silent spinpound, and will perform a regular jump instead.<ref>https://twitter.com/tetraxile/status/1227564518017908738</ref>
=== Soft spinpounds ===
* If Cappy returns to Mario just as he pounds the ground, the ground pound sound and particle effects that normally occur during a spinpound will not be present. Unlike the other type of silent spinpound, this one is purely visual/auditory and has no physical differences, and Mario can still follow it up with a ground pound jump.
A '''soft spinpound''' occurs when the crouch button is released before Mario touches the ground during a spinpound, and a [[jump]] is immediately [[Buffering|buffered]] afterward. Soft spinpounds can be used for any actions that require a ground pound but will not generate the ground pound sound and particle effects, and the jump afterward will be a standard jump rather than a [[ground pound jump]].
 
Although performing a soft spinpound quickly is very difficult, soft spinpounds can be very slightly faster than spinpounding into a ground pound jump in some circumstances, since Mario will not encounter the slight delay when launching into the jump after the ground pound. Additionally, if a soft spinpound is used to collapse one of the accordion platforms in the [[Lost Kingdom]], Mario will be able to immediately jump from its highest position rather than falling to the bottom and then jumping, which occurs when jumping out of a standard ground pound or spinpound.<ref>https://twitter.com/tetraxile/status/1227564518017908738</ref>
 
=== Silent spinpounds ===
Not to be confused with soft spinpounds, a '''silent spinpound''' occurs when Cappy returns to Mario just as he pounds the ground. Like with soft spinpounds, the sound and particle effects that normally occur during a spinpound will not be present. However, unlike soft spinpounds, silent spinpounds are purely cosmetic and have no functional differences, and Mario can still follow one up with a ground pound jump.


== References ==
== References ==
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[[Category:Movement]]
[[Category:Movement]]