Crash: Difference between revisions
→Examples: Updated Bowser crash info |
→Examples: Added a video |
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|[[Cap Kingdom]] | |[[Cap Kingdom]] | ||
|Capturing the [[frog]] for the first time just as it is [[Unloading|unloaded]] | |Capturing the [[frog]] for the first time just as it is [[Unloading|unloaded]] | ||
| | |[https://twitter.com/syrkl_dsc/status/1059264668303163393 Link] | ||
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|[[Cascade Kingdom]] | |[[Cascade Kingdom]] |
Revision as of 07:19, 12 February 2023
A crash refers to the game forcibly closing due to an error. Crashes are a general phenomenon with computer programs and are essentially caused by the code performing an invalid operation, such as attempting to perform an operation on a null pointer. In Super Mario Odyssey, this often translates to situations in which the game attempts to perform an action on a game object that does not exist.
Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause softlocks.
Examples
The following is a list of some actions that are known to trigger crashes:
Kingdoms | Method | Video |
---|---|---|
Cap Kingdom | Capturing the frog for the first time just as it is unloaded | Link |
Cascade Kingdom | Collecting Our First Power Moon after Multi Moon Atop the Falls (achievable with First Moon Skip) | |
Sand Kingdom | Being inside a capture while a Moe-Eye wanders into a 2D pipe (achievable with Moe-Eye Escape) | Link |
Sand Kingdom | Unknown, but involves landing in Deepest Underground while wearing the Mario 64 outfit | Link |
Seaside Kingdom | Using water fluctuation to kill Glydon and capturing it as it dies | Link |
Moon Kingdom | Repeatedly opening and closing the cutscene skip menu during the Peach cutscene in the Bowser Arena | Link |
Moon Kingdom | Capturing Bowser just as he is unloaded | Link |
Odyssey travel | Unknown | Link |