Chain Chomp displacement: Difference between revisions
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== Explanation == | == Explanation == | ||
In order to displace a Chain Chomp, Mario must be far enough away from it for it to be in its '''inactive''' state. This is a state in which the Chain Chomp experiences no gravity or collision; normally, this does not cause any glitches since the Chain Chomp is only intended to be inactive while it is stationary in its home position, but using the glitch it is possible to cause the Chain Chomp to drift horizontally while inactive. The inactive state can be identified by the Chain Chomp sitting still in its idle animation without periodically hopping and turning (which indicates its active state). Chain Chomps become inactive when Mario exceeds a distance of 6500 [[Unit|units]] to them and reactivate when Mario comes within 6000 units; both these distances are much greater than the distance at which the Chain Chomp will stop attacking. | In order to displace a Chain Chomp, Mario must be far enough away from it for it to be in its '''inactive''' state. This is a state in which the Chain Chomp experiences no gravity or collision; normally, this does not cause any glitches since the Chain Chomp is only intended to be inactive while it is stationary in its home position, but using the glitch it is possible to cause the Chain Chomp to drift horizontally while inactive. The inactive state can be identified by the Chain Chomp sitting still in its idle animation without periodically hopping and turning (which indicates its '''active''' state). Chain Chomps become inactive when Mario exceeds a distance of 6500 [[Unit|units]] to them and reactivate when Mario comes within 6000 units; both these distances are much greater than the distance at which the Chain Chomp will stop attacking. | ||
The glitch is performed by pushing a Chain Chomp in its inactive state with a [[pushing hitsensor]]. | The glitch is performed by pushing a Chain Chomp in its inactive state with a [[pushing hitsensor]]. | ||