Lake Clip: Difference between revisions

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After the clip is successfully performed, the player can collect the moon from the chest in the underwater passageway below, then warp up to the painting ledge to collect the moon on top.
After the clip is successfully performed, the player can collect the moon from the chest in the underwater passageway below, then warp up to the painting ledge to collect the moon on top.


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==Speedrun usage ==
==Speedrun usage ==

Revision as of 01:31, 1 February 2023

Lake Clip is a speedrun strategy in the Lake Kingdom that involves clipping out of bounds using a corner clip to activate the Checkpoint Flag on the Warp Painting platform, collecting a Power Moon from the water below, then warping up to the checkpoint for another Power Moon. Because the clip is precise, it is usually only recommended for experienced speedrunners. Lake Clip saves up to six seconds in the Any% speedrun, depending on how quickly it is performed. This trick is no longer optimal in any% due to the discovery of Lake Moon Clip by Relaxmas, but due to that strat's difficulty Lake Clip is still used in RTA by almost all runners.

The trick was discovered by glitch hunter Mnyush[1].

Execution

After collecting the End of the Hidden Passage moon, there is an extremely small gap in the collision between the two walls forming the convex corner inside the passageway. The player can clip out of bounds between these two walls by performing a precise setup:

  • Place Mario anywhere near the corner and move the camera as far to the right as it can go, and up far enough to get a good view of the area.
  • Face Mario toward the wall and position his shadow directly on top of the line that comprises the corner on the outside of the passage. This line should divide Mario's shadow in half exactly. In order to help with this precise positioning, the player can optionally crouch walk forward into the wall until Mario is in the desired position.
  • Jump directly forward into the rear wall until Mario begins sliding on it, and let go of the joystick.
  • While Mario is sliding down the wall, throw Cappy without inputting any direction on the stick. Mario should throw Cappy towards the screen, and if all the previous steps were performed correctly, Cappy should clip through the corner.
  • While holding Cappy in the extended position, wait until Mario lands on the ground and then roll forward into Cappy without inputting any direction. Mario should clip through the wall and bounce on Cappy. Although this will only happen if Cappy clipped in the previous step, Cappy clipping does not guarantee that Mario will clip. (There is a visual cue for this: if Cappy clips but is too far to the left, Mario will bonk instead of clipping.)
  • After bouncing on Cappy, move slightly to either the left or the right, and ground pound. If done correctly, Mario will land on the floor while remaining partway out of bounds.
  • Perform a ground pound jump while moving Mario to the left.
  • At the top of the ground pound jump, cap throw to the left, dive and bounce.
  • Wall jump against the back wall, then perform an upthrow followed by a homing shake to activate the checkpoint. At the same time, dive down into the water below as Mario toward the chest moon below.

After the clip is successfully performed, the player can collect the moon from the chest in the underwater passageway below, then warp up to the painting ledge to collect the moon on top.

Speedrun usage

Any%

In the Any% speedrun, Lake Clip results in a route change that eliminates the need to retrieve the Multi Moon from Rango. The clip itself adds two moons to the route: the moon from the underwater passageway and the moon from the Warp Painting platform. The third extra moon is acquired by entering the underwater town and talking to the Lochlady in the hidden room.

Depending on how quickly the clip is executed, it can save up to six seconds in version 1.3.0 and up to five seconds in prior versions in this category. The difference in time saved is due to the fact that Lake Clip introduces an extra load when compared to the easier route.

World Peace

In World Peace, Lake Clip saves 2-3 seconds if done fast. After getting the first moon, you use a strat called zipper dram to grab the moon Cheep Cheep Crossing, and then capture warp to a zipper. After getting the moon inside the zipper, you then do the any% route up until the chest moon, where you go from the painting platform to the Rango fight.

Dark Side

Lake Clip saves even more time in the Dark Side category because the clip grants access to two more fast moons (out of the 250 needed to reach Dark Side). Lake Clip can save up to 20 seconds in this category, meaning that even if the clip is failed multiple times, it can still be faster than the route that does not utilize the clip. The route for the first Lake visit is the same as the one used in World Peace, but zipper dram isn't needed because you can still save time without it.

References