Suckage glitch: Difference between revisions

Updated info in Execution
m Info tweaks in Execution section
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* First, ensure that [[Assist Mode]] is enabled, since attempting to enable it later will reset the world and send Mario back to the [[Odyssey]].
* First, ensure that [[Assist Mode]] is enabled, since attempting to enable it later will reset the world and send Mario back to the [[Odyssey]].
* If one wishes to use the [[Letter Escape]] method, a letter must first be placed at the entrance to the auditorium using that glitch. The letter should be in the same location that Mario would normally exit the auditorium at, so that Mario will be inside the letter upon exiting.
* If one wishes to use the [[Letter Escape]] method, a letter must first be placed at the entrance to the auditorium using that glitch. The letter should be in the same location that Mario would normally exit the auditorium at, so that Mario will be inside the letter upon exiting. If one wishes to use the captureless method instead, this step can be skipped.
* Enter the auditorium and walk to any spot near the back, and enable [[two-player mode]] if it is not already enabled. This will place the bubble's [[safe spot]].
* Enter the auditorium and walk to any spot near the back, and enable [[two-player mode]] if it is not already enabled. This will place the bubble's [[safe spot]].
* Without touching the ground, head back to the entrance of the auditorium. This can be done by bouncing on the heads of the NPCs until near the entrance, and then using a [[cap bounce]] to cross the remaining distance to the door. Note that only one cap bounce can be used, since bouncing on NPCs does not refresh Mario's cap bounce.
* Without touching the ground, head back to the entrance of the auditorium. This can be done by bouncing on the heads of the NPCs until near the entrance, and then using a [[cap bounce]] to cross the remaining distance to the door. Note that only one cap bounce can be used, since bouncing on NPCs does not refresh Mario's cap bounce.
* Dive into the [[loading zone]] near the top. This must be done near the top since Mario will continue to fall for a brief moment behind the scenes even after triggering the loading zone, and if he is too low and touches the ground during this fall, the Assist Mode safe spot will be updated.
* Dive into the [[loading zone]] near the top. This must be done near the top since Mario will continue to fall for a brief moment behind the scenes even after triggering the loading zone, and if he is too low and touches the ground during this fall, the Assist Mode safe spot will be updated.
*If the Letter Escape method was used, simply mash any of the four face buttons on Cappy's controller as Mario exits the building to immediately capture the letter before the safe spot can be updated (since the letter cannot update the safe spot). Walk over toward the edge of the kingdom as the letter, then uncapture it and dive into the abyss.
*If the Letter Escape method was used, simply mash the A/B buttons on Cappy's controller as Mario exits the building to immediately capture the letter before the safe spot can be updated (since the letter cannot update the safe spot). Walk over toward the edge of the kingdom as the letter, then uncapture it and dive into the abyss.
*If no letter was placed at the exit to the auditorium, press A or B on Cappy's controller slightly before control is gained after exiting the building, in order to [[Buffering|buffer]] an input to bounce Mario on the first frame of movement before the safe spot is updated. Grab one of the ledges on the building as Mario, and traverse over to the edge of the kingdom without touching the ground by shimmying along ledges and/or grabbing trees. Dive into the abyss to trigger the Assist Mode bubble.
*If the captureless method is being used instead, press A or B on Cappy's controller slightly before control is gained after exiting the building, in order to [[Buffering|buffer]] an input to bounce Mario on the first frame of movement before the safe spot is updated. Grab one of the ledges on the building as Mario, and traverse over to the edge of the kingdom without touching the ground by shimmying along ledges and/or grabbing trees. Dive into the abyss to trigger the Assist Mode bubble.
*If the steps were performed correctly, the Assist Mode bubble should carry Mario all the way to the inside of the auditorium in the distance. Mario should be pinned to the right wall of the interior due to the barrier.
*If the steps were performed correctly, the Assist Mode bubble should carry Mario all the way to the inside of the auditorium in the distance. Mario should be pinned to the right wall of the interior due to the barrier.
*Locate the small pole holding up a velvet rope in the back of the auditorium. By performing certain movements on this pole, such as [[Ground pound|ground pounding]], Mario can clip out of the auditorium and be sent flying back toward the mainland.
*Locate the small pole holding up a velvet rope in the back of the auditorium. By performing certain movements on this pole, such as [[Ground pound|ground pounding]], Mario can clip out of the auditorium and be sent flying back toward the mainland.