Crash: Difference between revisions
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|[[Cap Kingdom]] | |[[Cap Kingdom]] | ||
|Capturing the [[frog]] for the first time just as it is [[Unloading|unloaded]] | |Capturing the [[frog]] for the first time just as it is [[Unloading|unloaded]] | ||
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|- | |||
|[[Cascade Kingdom]] | |||
|Collecting ''[[Our First Power Moon]]'' after ''[[Multi Moon Atop the Falls]]'' (achievable with [[First Moon Skip]]) | |||
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|- | |- | ||
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|Being inside a capture while a [[Moe-Eye]] wanders into a [[2D section|2D]] pipe (achievable with [[Moe-Eye Escape]]) | |Being inside a capture while a [[Moe-Eye]] wanders into a [[2D section|2D]] pipe (achievable with [[Moe-Eye Escape]]) | ||
|[https://twitter.com/NotTruesdell/status/1624137054300049408 Link] | |[https://twitter.com/NotTruesdell/status/1624137054300049408 Link] | ||
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|[[Sand Kingdom]] | |||
|Unknown, but involves landing in Deepest Underground while wearing the Mario 64 [[Outfits|outfit]] | |||
|[https://www.youtube.com/watch?v=G5Ht6XqGVfE Link] | |||
|- | |||
|[[Seaside Kingdom]] | |||
|Using water fluctuation to kill [[Glydon]] and capturing it as it dies | |||
|[https://twitter.com/relaxmas1/status/1367259494674096130 Link] | |||
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|[[Moon Kingdom]] | |||
|Repeatedly opening and closing the cutscene skip menu during the Peach cutscene in the [[Bowser Arena]] | |||
|[https://twitter.com/2pants/status/1309207530107699202 Link] | |||
|- | |- | ||
|[[Moon Kingdom]] | |[[Moon Kingdom]] | ||
|[[False capture|False capturing]] [[Bowser (capture)|Bowser]] (i.e. dying at the moment Bowser is captured) | |[[False capture|False capturing]] [[Bowser (capture)|Bowser]] (i.e. dying at the moment Bowser is captured) | ||
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|[[Odyssey]] travel | |||
|Unknown | |||
|[https://clips.twitch.tv/FreezingEnthusiasticCobraNononoCat-nrXu9MYKX7z5FkeJ Link] | |||
|} | |} | ||
[[Category:Technical]] | [[Category:Technical]] |
Revision as of 07:16, 12 February 2023
A crash refers to the game forcibly closing due to an error. Crashes are a general phenomenon with computer programs and are essentially caused by the code performing an invalid operation, such as attempting to perform an operation on a null pointer. In Super Mario Odyssey, this often translates to situations in which the game attempts to perform an action on a game object that does not exist.
Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause softlocks.
Examples
The following is a list of some actions that are known to trigger crashes:
Kingdoms | Method | Video |
---|---|---|
Cap Kingdom | Capturing the frog for the first time just as it is unloaded | |
Cascade Kingdom | Collecting Our First Power Moon after Multi Moon Atop the Falls (achievable with First Moon Skip) | |
Sand Kingdom | Being inside a capture while a Moe-Eye wanders into a 2D pipe (achievable with Moe-Eye Escape) | Link |
Sand Kingdom | Unknown, but involves landing in Deepest Underground while wearing the Mario 64 outfit | Link |
Seaside Kingdom | Using water fluctuation to kill Glydon and capturing it as it dies | Link |
Moon Kingdom | Repeatedly opening and closing the cutscene skip menu during the Peach cutscene in the Bowser Arena | Link |
Moon Kingdom | False capturing Bowser (i.e. dying at the moment Bowser is captured) | |
Odyssey travel | Unknown | Link |