Warp Painting: Difference between revisions

m →‎Skips: Changed "dog hovering" hyperlinks to lowercase format
→‎Skips: Added reference to Wooded Cappy clip
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|[[Wooded Kingdom]]
|[[Wooded Kingdom]]
|[[Glydon corner clip]]
|[[Glydon corner clip]] or [[Cappy clip]]<ref>https://twitter.com/syrkl_dsc/status/1238991700975947776</ref>
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|-
|[[Metro Kingdom]]
|[[Metro Kingdom]]
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* On version 1.0.0, paintings will become active as soon as the player reaches the kingdom on the other side, regardless of whether the painting on the other side is actually open. This results in a one-way painting portal, and emerging from the gray painting will cause the camera to become locked.
* On version 1.0.0, paintings will become active as soon as the player reaches the kingdom on the other side, regardless of whether the painting on the other side is actually open. This results in a one-way painting portal, and emerging from the gray painting will cause the camera to become locked.
* On version 1.0.0, attempting to enter the warp painting from [[Sand Kingdom]] to [[Metro Kingdom]] while Metro Kingdom is in its night phase will result in Mario being placed near the [[Odyssey]] instead of emerging from the painting; additionally, the checkpoint on the painting platform is completely inactive at night, even if it was activated earlier. On later game versions, Mario will simply emerge from the painting during the night phase, and the checkpoint remains active at night.
* On version 1.0.0, attempting to enter the warp painting from [[Sand Kingdom]] to [[Metro Kingdom]] while Metro Kingdom is in its night phase will result in Mario being placed near the [[Odyssey]] instead of emerging from the painting; additionally, the checkpoint on the painting platform is completely inactive at night, even if it was activated earlier. On later game versions, Mario will simply emerge from the painting during the night phase, and the checkpoint remains active at night.
[[Category:Objects]]
 
== References ==
<references />[[Category:Objects]]