Ground pound: Difference between revisions
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Pressing the jump button just after a ground pound lands will cause Mario to perform a [[ground pound jump]], the second highest type of jump behind the [[triple jump]]. | Pressing the jump button just after a ground pound lands will cause Mario to perform a [[ground pound jump]], the second highest type of jump behind the [[triple jump]]. | ||
A ground pound cannot be performed during a [[dive]] or a [[long jump]], or immediately after [[bonking]] (although in the case of a long jump, a cap throw can be performed to reset Mario back to the normal falling state and make a ground pound possible again). A regular ground pound also cannot be performed during a [[spin jump]], since a [[spinpound]] will be performed instead. | A ground pound cannot be performed during a [[dive]] or a [[long jump]], or immediately after [[Bonk|bonking]] (although in the case of a long jump, a cap throw can be performed to reset Mario back to the normal falling state and make a ground pound possible again). A regular ground pound also cannot be performed during a [[spin jump]], since a [[spinpound]] will be performed instead. | ||
Ground pounding will stall Mario in the air for a brief moment. Because of this, it is often preferable to use [[Spinpound|spinpounds]] instead while speedrunning, since unlike ground pounds, they will cause Mario to descend immediately. | Ground pounding will stall Mario in the air for a brief moment. Because of this, it is often preferable to use [[Spinpound|spinpounds]] instead while speedrunning, since unlike ground pounds, they will cause Mario to descend immediately. | ||
[[Category:Movement]] | [[Category:Movement]] |