Dram Strat: Difference between revisions

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[[File:SandDram.gif|thumb|220x220px]]
[[File:SandDram.gif|thumb|220x220px]]
Dram Strat is a speedrun technique used in the ruins portion of the Sand Kingdom and is named after dram55, the speedrunner who popularized the trick. It involves throwing Cappy upward near a Bullet Bill, collecting the Power Moon in an alcove as Mario, and then homing in with Cappy to warp back up to the Bullet Bill. The name "Dram Strat" was originally used as a joke, since dram55 claimed that he disliked when speedrun techniques were named after specific people.
'''Dram Strat''', often simply referred to as '''Dram''' or occasionally '''Sand Dram''', is a [[capture warp]] speedrun technique used in the ruins portion of the [[Sand Kingdom]]. It involves throwing Cappy upward near a [[Bullet Bill]] and then collecting the [[Power Moon]] in the alcove below as Mario while homing in with Cappy, so that Mario warps back up to the Bullet Bill after collecting the moon.


Because of the satirical name, the term "dram" has been applied to various other tricks. This page will address the original technique in the Sand Kingdom that was popularized by dram55. 
The trick was named satirically after [https://www.twitch.tv/Dram55 Dram55], the speedrunner who discovered the trick, since he claimed to dislike when speedrun tricks were named after their discoverers and asked the trick not to be named after him. The joke has also been extended to unrelated tricks such as [[Snow Dram]].


== Reproduction steps ==
The term "dram" is also used more generally to refer to [[Capture warp|capture warps]].
To execute this trick you need to : 
* Throw cappy high enough in order for cappy to Be able to reach the bullet bill that just shot from the launcher;
* Hold X or Y until you grab the ''Alcove in the Ruins'' moon;
* Shake your controller before grabbing the moon to engage the cappy homing on the bullet bill.
You also need to pay attention to the moving platform near the launcher to make sure it won't be in the way of the cappy homing. Since cappy can only be left behind for so long you will need to grab the alcove moon decently fast


== Usage in Runs ==
== Execution ==
This trick is used in Any% and World Peace.
To execute this trick: 
* Throw Cappy upward so that he stalls just below where the Bullet Bill is circling.
* While holding X or Y to keep Cappy in place, fall down toward the alcove and dive into it.
*Jump and dive one more time towards the moon, and shake the controller just before grabbing it to initiate Cappy's homing action.
If done correctly, Mario should automatically warp up to the Bullet Bill after collecting the moon.
 
It is also important to pay attention to the moving platform near the launcher, to ensure that it won't be in the way of Cappy's homing ability. Since Cappy can only stall for a limited amount of time, the Power Moon must be collected quickly.
 
{{#ev:YouTube|id = __fW3_XT5zs}}
 
== Speedrun usage ==
This trick is used in the Any% and World Peace speedrun categories.


=== Any% ===
=== Any% ===
In the case of Any%, ''Alcove in the Ruins'' is required no matter what. So not doing this trick (or failing it) will require you to climb either on the ice pillar on the stairs to make your way to the crate which is next to the Bullet Bill launcher. So this trick saves a considerable amount of time.
In the case of Any%, ''Alcove in the Ruins'' is collected regardless of which route is used. Therefore, opting not to do this trick (or failing it) will require the player to climb back up to the top afterward. Because of this, Dram Strat saves a fair amount of time in this category.


=== World Peace ===
=== World Peace ===
In the case of World Peace, this trick has encouraged a complete re-route of Sand Kingdom. Failing the trick with this updated route will bring you back to even with the old route. (The updated route is still harder after this point compared to the old one.)
In the case of World Peace, this trick has encouraged a complete reroute of the Sand Kingdom. Opting against or failing the trick with this updated route is as slow as or slower than the original route. Therefore, if one is not comfortable with Dram Strat, they should opt for the original route. (Even without the use of Dram Strat, the updated route is still harder than the original one.)
[[Category:Tricks]]
== Variations ==
There are a few variations of Dram Strat that can save time over the original long jump method.
 
=== Ice Pillar Dram ===
'''Ice Pillar Dram''', often simply called '''Ice Dram''' (not to be confused with [[Snow Dram]]), is a variation of Dram Strat that involves jumping to the nearby ice pillar and performing a spin jump from the top of it, instead of climbing all the way up to the same level as the Bullet Bill launcher and performing a long jump. Ice Pillar Dram involves capturing the Bullet Bill slightly closer to ''On the Lone Pillar'' and farther from the crate moon. In World Peace, this trick is slightly faster than traditional Dram Strat because the World Peace route does not get the crate moon, meaning the player is slightly closer to the next objective.
 
=== Single Bill ===
There is a fast variation of Dram Strat that can be performed if one manages to [[spinpound]] on the box that stores ''From a Crate in the Ruins'' in a near-perfect fashion. If they can collect the Power Moon and quickly recapture the Bullet Bill, they will be put up against a short amount of time to get to ''On the Lone Pillar'' before it explodes, which means it is possible to get both Moons using a singular Bullet Bill (hence the community name '''Single Bill'''). This strat is best performed by doing a spinpound [[Rolling|roll]] to [[Jump#Properties|single jump]] to ''From a Crate in the Ruins''. After getting that Moon, one quickly rolls and long jumps to throw Cappy and capture the Bullet Bill. Afterwards, it's smooth sailing until it's not–all of the movement has to be performed decently fast for one to get ''On the Lone Pillar'' before exploding. This trick can save a slight amount of time in a number of main categories.
[[Category:Speedrun tricks]]

Latest revision as of 12:09, 8 August 2024

Dram Strat, often simply referred to as Dram or occasionally Sand Dram, is a capture warp speedrun technique used in the ruins portion of the Sand Kingdom. It involves throwing Cappy upward near a Bullet Bill and then collecting the Power Moon in the alcove below as Mario while homing in with Cappy, so that Mario warps back up to the Bullet Bill after collecting the moon.

The trick was named satirically after Dram55, the speedrunner who discovered the trick, since he claimed to dislike when speedrun tricks were named after their discoverers and asked the trick not to be named after him. The joke has also been extended to unrelated tricks such as Snow Dram.

The term "dram" is also used more generally to refer to capture warps.

Execution[edit | edit source]

To execute this trick:

  • Throw Cappy upward so that he stalls just below where the Bullet Bill is circling.
  • While holding X or Y to keep Cappy in place, fall down toward the alcove and dive into it.
  • Jump and dive one more time towards the moon, and shake the controller just before grabbing it to initiate Cappy's homing action.

If done correctly, Mario should automatically warp up to the Bullet Bill after collecting the moon.

It is also important to pay attention to the moving platform near the launcher, to ensure that it won't be in the way of Cappy's homing ability. Since Cappy can only stall for a limited amount of time, the Power Moon must be collected quickly.

Speedrun usage[edit | edit source]

This trick is used in the Any% and World Peace speedrun categories.

Any%[edit | edit source]

In the case of Any%, Alcove in the Ruins is collected regardless of which route is used. Therefore, opting not to do this trick (or failing it) will require the player to climb back up to the top afterward. Because of this, Dram Strat saves a fair amount of time in this category.

World Peace[edit | edit source]

In the case of World Peace, this trick has encouraged a complete reroute of the Sand Kingdom. Opting against or failing the trick with this updated route is as slow as or slower than the original route. Therefore, if one is not comfortable with Dram Strat, they should opt for the original route. (Even without the use of Dram Strat, the updated route is still harder than the original one.)

Variations[edit | edit source]

There are a few variations of Dram Strat that can save time over the original long jump method.

Ice Pillar Dram[edit | edit source]

Ice Pillar Dram, often simply called Ice Dram (not to be confused with Snow Dram), is a variation of Dram Strat that involves jumping to the nearby ice pillar and performing a spin jump from the top of it, instead of climbing all the way up to the same level as the Bullet Bill launcher and performing a long jump. Ice Pillar Dram involves capturing the Bullet Bill slightly closer to On the Lone Pillar and farther from the crate moon. In World Peace, this trick is slightly faster than traditional Dram Strat because the World Peace route does not get the crate moon, meaning the player is slightly closer to the next objective.

Single Bill[edit | edit source]

There is a fast variation of Dram Strat that can be performed if one manages to spinpound on the box that stores From a Crate in the Ruins in a near-perfect fashion. If they can collect the Power Moon and quickly recapture the Bullet Bill, they will be put up against a short amount of time to get to On the Lone Pillar before it explodes, which means it is possible to get both Moons using a singular Bullet Bill (hence the community name Single Bill). This strat is best performed by doing a spinpound roll to single jump to From a Crate in the Ruins. After getting that Moon, one quickly rolls and long jumps to throw Cappy and capture the Bullet Bill. Afterwards, it's smooth sailing until it's not–all of the movement has to be performed decently fast for one to get On the Lone Pillar before exploding. This trick can save a slight amount of time in a number of main categories.