Cap throw: Difference between revisions
SkyJumper409 (talk | contribs) Remade the Page as it was kinda just fucked up and pulled straight from fandom. |
m minor wording/formatting changes |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{Cap throw infobox|framesUntilFullyThrown=34 (30 midair)|framesUntilHomeAble=24 (20 midair) | {{Cap throw infobox|framesUntilFullyThrown=34 (30 midair)|framesUntilHomeAble=24 (20 midair)|image=Cap Throw.gif}} | ||
A '''cap throw''' is one of the most basic mechanics in Super Mario Odyssey. A | A '''cap throw''' is one of the most basic mechanics in Super Mario Odyssey. A cap throw is performed by pressing X/Y or shaking the controller. Cap throws are used for various actions, including capturing enemies, pulling levers, activating scarecrows and opening doors, as well as movement techniques like [[Cap dive|cap dives]], [[Vault|vaults]], [[Roll cancel bounce|roll cancel bounces]] and [[Cap throw clip|cap throw clips]]. | ||
By shaking the controller in a specific direction, it is possible to perform [[Motion-controlled cap throw|motion controlled cap throws]], such as [[Upthrow|upthrows]], [[Downthrow|downthrows]] and [[Spinthrow|spinthrows]]. | |||
== Frame data == | |||
{{Cap throw framedata|framesUntilFullyThrown=34 (30 midair)|framesUntilHomeAble=24 (20 midair)|framesUntilJump=13 (9 midair)|framesUntilDive=13 (9 midair)|framesUntilCrouchSpinpound=24 (23 midair)|framesUntilDiveAfterRC=25 (24 midair)|framesUntilFullyThrownRocketFlower=35}} | |||
[[Category:Movement]] | [[Category:Movement]] |
Latest revision as of 14:18, 26 February 2024
Cap throw | ||
---|---|---|
Frames until fully thrown | 34 (30 midair) | |
Frames until home-able | 24 (20 midair) |
A cap throw is one of the most basic mechanics in Super Mario Odyssey. A cap throw is performed by pressing X/Y or shaking the controller. Cap throws are used for various actions, including capturing enemies, pulling levers, activating scarecrows and opening doors, as well as movement techniques like cap dives, vaults, roll cancel bounces and cap throw clips.
By shaking the controller in a specific direction, it is possible to perform motion controlled cap throws, such as upthrows, downthrows and spinthrows.
Frame data
Frames until fully thrown | 34 (30 midair) |
---|---|
Frames at max length | 22-122 |
Frames until home-able | 24 (20 midair) |
Frames until jump | 13 (9 midair) |
Frames until dive | 13 (9 midair) |
Frames until crouch/spinpound | 24 (23 midair) |
Frames until dive after roll cancelling off ledge | 25 (24 midair) |
Frames until fully thrown (Rocket flower) | 35 |
Frames at max length (Rocket flower) | 5-122 |
Source | Odyssey Movement Data Sheet |