Spark pylon: Difference between revisions
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* The game can be completed while only capturing two spark pylons: the one at the end of [[Cap Kingdom]] and the one in [[Ruined Kingdom]]. All other pylons normally required to be captured by Mario can be skipped in [[two-player mode]] using [[Cappy return cancel|Cappy return cancels]]. | * The game can be completed while only capturing two spark pylons: the one at the end of [[Cap Kingdom]] and the one in [[Ruined Kingdom]]. All other pylons normally required to be captured by Mario can be skipped in [[two-player mode]] using [[Cappy return cancel|Cappy return cancels]]. | ||
[[Category:Captures]] |
Latest revision as of 15:26, 19 July 2023
Spark pylon | |
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Internal name | ElectricWire |
Spark pylons are captures found at connection points along wires that allow Mario to quickly traverse the length of the wire.
Locations
Image | Level | Location |
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Cap Kingdom | At the top of Top-Hat Tower | |
Push-Block Peril | Subworld on Top-Hat Tower | |
Cascade Kingdom | Next to the Odyssey; Above the 2D section | |
Sand Kingdom | In the town; In Toastarena Ruins; In the Moe-Eye Habitat; On the Inverted Pyramid | |
Ruined Kingdom | On the small island connecting to the arena | |
Bowser's Kingdom | Between each major island | |
Moon Kingdom | Inside the Moon Cave; At the end of the escape sequence |
Trivia
- The game can be completed while only capturing two spark pylons: the one at the end of Cap Kingdom and the one in Ruined Kingdom. All other pylons normally required to be captured by Mario can be skipped in two-player mode using Cappy return cancels.