Chain Chomp displacement: Difference between revisions

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'''Chain Chomp displacement''', often abbreviated as '''CCD''', is a glitch possible in the [[Cascade Kingdom]] that allows a [[Chain Chomp]] to be pushed and slowly drift in any desired horizontal direction indefinitely. The glitch involves pushing an idle Chain Chomp using another Chain Chomp or any other object or enemy with a [[pushing hitsensor]].
'''Chain Chomp displacement''', often abbreviated as '''CCD''', is a glitch possible in the [[Cascade Kingdom]] that allows a [[Chain Chomp]] to be pushed and slowly drift in any desired horizontal direction indefinitely. The glitch involves pushing an idle Chain Chomp using another Chain Chomp or any other object or enemy with a [[pushing hitsensor]].


Although standard Chain Chomp displacement can only be performed on game versions [[Version 1.1.0|1.1.0]] and prior, a variant known as [[death Chain Chomp displacement]] is possible on all versions.
Although standard Chain Chomp displacement can only be performed on [[version 1.0.0]], a variant known as [[death Chain Chomp displacement]] is possible on all versions.


== Explanation ==
== Explanation ==
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The glitch is performed by pushing a Chain Chomp in its inactive state with a [[pushing hitsensor]]. Note that while in its inactive state, the Chain Chomp will [[Unloading|unload]] if the camera is pointed away from it, meaning it will temporarily stop displacing if the camera is pointed away while the glitch is in progress.
The glitch is performed by pushing a Chain Chomp in its inactive state with a [[pushing hitsensor]]. Note that while in its inactive state, the Chain Chomp will [[Unloading|unload]] if the camera is pointed away from it, meaning it will temporarily stop displacing if the camera is pointed away while the glitch is in progress.


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== Methods ==
== Methods ==