Chain Chomp displacement: Difference between revisions
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'''Chain Chomp displacement''', often abbreviated as '''CCD''', is a glitch possible in the [[Cascade Kingdom]] that allows a [[Chain Chomp]] to be pushed and slowly drift in any desired horizontal direction indefinitely. The glitch involves pushing an idle Chain Chomp using another Chain Chomp or any other object or enemy with a [[pushing hitsensor]]. | '''Chain Chomp displacement''', often abbreviated as '''CCD''', is a glitch possible in the [[Cascade Kingdom]] that allows a [[Chain Chomp]] to be pushed and slowly drift in any desired horizontal direction indefinitely. The glitch involves pushing an idle Chain Chomp using another Chain Chomp or any other object or enemy with a [[pushing hitsensor]]. | ||
Although standard Chain Chomp displacement can only be performed on | Although standard Chain Chomp displacement can only be performed on [[version 1.0.0]], a variant known as [[death Chain Chomp displacement]] is possible on all versions. | ||
== Explanation == | == Explanation == | ||
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The glitch is performed by pushing a Chain Chomp in its inactive state with a [[pushing hitsensor]]. Note that while in its inactive state, the Chain Chomp will [[Unloading|unload]] if the camera is pointed away from it, meaning it will temporarily stop displacing if the camera is pointed away while the glitch is in progress. | The glitch is performed by pushing a Chain Chomp in its inactive state with a [[pushing hitsensor]]. Note that while in its inactive state, the Chain Chomp will [[Unloading|unload]] if the camera is pointed away from it, meaning it will temporarily stop displacing if the camera is pointed away while the glitch is in progress. | ||
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== Methods == | == Methods == |