Crash
A crash refers to the game forcibly closing due to an error. Crashes are a general phenomenon with computer programs and are essentially caused by the code performing an invalid operation, such as attempting to perform an operation on a null pointer. In Super Mario Odyssey, this often translates to situations in which the game attempts to perform an action on a game object that does not exist.
Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause softlocks.
Examples
The following is a list of some actions that are known to trigger crashes:
Kingdoms | Method | Video |
---|---|---|
Cap Kingdom | Capturing the frog for the first time just as it is unloaded | |
Sand Kingdom | Being inside a capture while a Moe-Eye wanders into a 2D pipe (achievable with Moe-Eye Escape) | Link |
Moon Kingdom | False capturing Bowser (i.e. dying at the moment Bowser is captured) |