Persistence

From SMO.wiki
Revision as of 00:54, 27 January 2020 by Grady (talk | contribs) (Initial edit - created introduction and described save file persistence)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Persistence is a property that refers to the circumstances under which the changes caused by an action (such as collecting an item or killing an enemy) will "persist", or remain the same without resetting back to its default state.

As an example, killing an enemy results in a change; namely, that the enemy is no longer there. Running a distance away from this enemy's spawn point and then returning will revert this change, by causing the enemy to respawn. Therefore, this change is said to have local persistence (described in further detail below).

Categories of persistence

There are four different levels of persistence: save file, kingdom, scene and local. Each refers to a different requirement for the change to be reverted.

Save file persistence

Save file persistence refers to changes that are permanent with regard to the save file they are performed on, and cannot be reverted unless one starts the game over on a new save file. Some examples of actions with save file persistence include:

  • Collecting a new Power Moon or Multi Moon for the first time
  • Collecting new Regional Coins for the first time
  • Planting a seed (small or large) in a pot
  • Opening a door with a red hat emblem