Crash

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Revision as of 06:58, 12 February 2023 by Grady (talk | contribs) (Added examples)

A crash refers to the game forcibly closing due to an error. Crashes are a general phenomenon with computer programs and are essentially caused by the code performing an invalid operation, such as attempting to perform an operation on a null pointer. In Super Mario Odyssey, this often translates to situations in which the game attempts to perform an action on a game object that does not exist.

Situations that trigger crashes in Super Mario Odyssey are often similar in nature to those that cause softlocks.

Examples

The following is a list of some actions that are known to trigger crashes:

Kingdoms Method Video
Cap Kingdom Capturing the frog for the first time just as it is unloaded
Sand Kingdom Being inside a capture while a Moe-Eye wanders into a 2D pipe (achievable with Moe-Eye Escape) Link
Moon Kingdom False capturing Bowser (i.e. dying at the moment Bowser is captured)