Cap throw: Difference between revisions
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{{Cap throw infobox|framesUntilFullyThrown=34 (30 midair)|framesUntilHomeAble=24 (20 midair) | {{Cap throw infobox|framesUntilFullyThrown=34 (30 midair)|framesUntilHomeAble=24 (20 midair)|image=Cap Throw.gif}} | ||
A '''cap throw''' is one of the most basic mechanics in Super Mario Odyssey. A Cap throw is performed by pressing X/Y or shaking the controller. Cap throws are used for various actions in Super Mario Odyssey, including capturing enemies, triggering levers or scarecrows and opening doors, aswell as more advanced uses like [[Cap dive|cap dives]], [[Vault|vaults]], [[Roll cancel bounce|roll cancel bounces]] or [[Cap throw clip|cap throw clips]]. | A '''cap throw''' is one of the most basic mechanics in Super Mario Odyssey. A Cap throw is performed by pressing X/Y or shaking the controller. Cap throws are used for various actions in Super Mario Odyssey, including capturing enemies, triggering levers or scarecrows and opening doors, aswell as more advanced uses like [[Cap dive|cap dives]], [[Vault|vaults]], [[Roll cancel bounce|roll cancel bounces]] or [[Cap throw clip|cap throw clips]]. | ||
By shaking the controller in a specific direction, it is possible to perform [[Motion-controlled cap throw|motion controlled cap throws]], | By shaking the controller in a specific direction, it is possible to perform [[Motion-controlled cap throw|motion controlled cap throws]], such as [[Upthrow|upthrows]], [[Downthrow|downthrows]] and [[Spinthrow|spinthrows]]. | ||
[[Category:Movement]] | [[Category:Movement]] | ||
{{Cap throw framedata|framesUntilFullyThrown=34 (30 midair)|framesUntilHomeAble=24 (20 midair)|framesUntilJump=13 (9 midair)|framesUntilDive=13 (9 midair)|framesUntilCrouchSpinpound=24 (23 midair)|framesUntilDiveAfterRC=25 (24 midair)|framesUntilFullyThrownRocketFlower=35}} |