Cap throw: Difference between revisions
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{{Cap throw infobox|framesUntilFullyThrown=34 (30 midair)|framesUntilHomeAble=24 (20 midair) | {{Cap throw infobox|framesUntilFullyThrown=34 (30 midair)|framesUntilHomeAble=24 (20 midair)|image=Cap Throw.gif}} | ||
A '''cap throw''' is one of the most basic mechanics in Super Mario Odyssey. A Cap throw is performed by pressing X/Y or shaking the controller. Cap throws are used for various actions in Super Mario Odyssey, including capturing enemies, triggering levers or scarecrows and opening doors, aswell as more advanced uses like [[Cap dive|cap dives]], [[Vault|vaults]], [[Roll cancel bounce|roll cancel bounces]] or [[Cap throw clip|cap throw clips]]. | A '''cap throw''' is one of the most basic mechanics in Super Mario Odyssey. A Cap throw is performed by pressing X/Y or shaking the controller. Cap throws are used for various actions in Super Mario Odyssey, including capturing enemies, triggering levers or scarecrows and opening doors, aswell as more advanced uses like [[Cap dive|cap dives]], [[Vault|vaults]], [[Roll cancel bounce|roll cancel bounces]] or [[Cap throw clip|cap throw clips]]. | ||
By shaking the controller in a specific direction, it is possible to perform [[Motion-controlled cap throw|motion controlled cap throws]], | By shaking the controller in a specific direction, it is possible to perform [[Motion-controlled cap throw|motion controlled cap throws]], such as [[Upthrow|upthrows]], [[Downthrow|downthrows]] and [[Spinthrow|spinthrows]]. | ||
[[Category:Movement]] | [[Category:Movement]] | ||
{{Cap throw framedata|framesUntilFullyThrown=34 (30 midair)|framesUntilHomeAble=24 (20 midair)|framesUntilJump=13 (9 midair)|framesUntilDive=13 (9 midair)|framesUntilCrouchSpinpound=24 (23 midair)|framesUntilDiveAfterRC=25 (24 midair)|framesUntilFullyThrownRocketFlower=35}} |
Revision as of 11:17, 26 February 2024
Cap throw | ||
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Frames until fully thrown | 34 (30 midair) | |
Frames until home-able | 24 (20 midair) |
A cap throw is one of the most basic mechanics in Super Mario Odyssey. A Cap throw is performed by pressing X/Y or shaking the controller. Cap throws are used for various actions in Super Mario Odyssey, including capturing enemies, triggering levers or scarecrows and opening doors, aswell as more advanced uses like cap dives, vaults, roll cancel bounces or cap throw clips.
By shaking the controller in a specific direction, it is possible to perform motion controlled cap throws, such as upthrows, downthrows and spinthrows.
Frames until fully thrown | 34 (30 midair) |
---|---|
Frames at max length | 22-122 |
Frames until home-able | 24 (20 midair) |
Frames until jump | 13 (9 midair) |
Frames until dive | 13 (9 midair) |
Frames until crouch/spinpound | 24 (23 midair) |
Frames until dive after roll cancelling off ledge | 25 (24 midair) |
Frames until fully thrown (Rocket flower) | 35 |
Frames at max length (Rocket flower) | 5-122 |
Source | Odyssey Movement Data Sheet |