Frogless: Difference between revisions
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In [[Two-player mode|two-player]] speedruns, Frogless is the fastest known way to scale the interior of the tower. Horizontal movement is faster without the frog capture, and Frogless also eliminates the need to skip the cutscene that normally plays when first capturing a frog (which takes roughly a second). The primary disadvantage of not using a frog is slower vertical traversal, but since two-player mode allows [[cap bounce|cap bouncing]] instantly without [[Cap throw|throwing Cappy]], allowing the vertical ledges to be scaled faster, this disadvantage is mitigated. | In [[Two-player mode|two-player]] speedruns, Frogless is the fastest known way to scale the interior of the tower. Horizontal movement is faster without the frog capture, and Frogless also eliminates the need to skip the cutscene that normally plays when first capturing a frog (which takes roughly a second). The primary disadvantage of not using a frog is slower vertical traversal, but since two-player mode allows [[cap bounce|cap bouncing]] instantly without [[Cap throw|throwing Cappy]], allowing the vertical ledges to be scaled faster, this disadvantage is mitigated. | ||
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==Variants== | ==Variants== |