Trickjump: Difference between revisions

→‎Classifications: Added horizontal trickjump section
mention vectoring triple jumps
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=== Horizontal trickjumps ===
=== Horizontal trickjumps ===
In contrast to vertical trickjumps, horizontal trickjumps generally involve crossing a gap of some sort. The optimal sequence generally involves performing a triple jump with momentum, cap throwing and diving into a [[Vectoring|vectored]] cap bounce, performing a [[homing cap throw]] followed by a vectored [[cap return spin]], and finally cap throwing and diving onto the target platform. The cap bounce sequence and cap return spin sequence can often swap places.
In contrast to vertical trickjumps, horizontal trickjumps generally involve crossing a gap of some sort. The optimal sequence generally involves performing a [[Vectoring|vectored]] triple jump with momentum, cap throwing and diving into a vectored cap bounce, performing a [[homing cap throw]] followed by a vectored [[cap return spin]], and finally cap throwing and diving onto the target platform. The cap bounce sequence and cap return spin sequence can often swap places.


For certain precise horizontal trickjumps, [[triple throw]] mechanics can be used to ensure that a triple throw is used as the homing cap throw, since triple throws can be homed faster. This often involves intricate setups such as performing a [[roll cancel]] jump to initiate the triple jump at the start of the trickjump, in order to ensure Cappy does not return to Mario until the moment Mario is ready to throw him again.
For certain precise horizontal trickjumps, [[triple throw]] mechanics can be used to ensure that a triple throw is used as the homing cap throw, since triple throws can be homed faster. This often involves intricate setups such as performing a [[roll cancel]] jump to initiate the triple jump at the start of the trickjump, in order to ensure Cappy does not return to Mario until the moment Mario is ready to throw him again.
[[Category:Tricks]]
[[Category:Tricks]]