Area object: Difference between revisions

→‎Variants: Added mention of checkpoint areas
m Put internal name in code style block
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An '''area object''', '''area''', or '''zone''' (referred to [[Internal name|internally]] as '''al::AreaObj''') is an invisible region of space that can trigger events, prevent certain actions, or cause other phenomena. The properties of area objects usually only apply to Mario, meaning many types of them cannot be triggered by [[Cappy]]. Area objects can be shaped like a [[wikipedia:Cuboid#Rectangular_cuboid|rectangular cuboid]], cylinder, or sphere.
An '''area object''', '''area''', or '''zone''' (referred to [[Internal name|internally]] as <code>al::AreaObj</code>) is an invisible region of space that can trigger events, prevent certain actions, or cause other phenomena. The properties of area objects usually only apply to Mario, meaning many types of them cannot be triggered by [[Cappy]]. Area objects can be shaped like a [[wikipedia:Cuboid#Rectangular_cuboid|rectangular cuboid]], cylinder, or sphere.


== Variants ==
== Variants ==