Cap throw: Difference between revisions

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==Spinthrows==
==Spinthrows==


Spinthrows are cap throws that fly in a circle around Mario. A spinthrow is performed by rotating the controller by 90 degrees in a sharp fashion. Alternatively, they can be performed by spinning Mario until he is in a spinning state and pressing y/x. They are one of the most useful types of cap throw due to their speed. They move faster than any other cap throw and if the player spinthrows whilst near a capturable enemy, it will move even faster and in a straight line towards it. This makes spinthrows great substitues to regular cap throws when capturing enemies since they can capture them faster. Spinthrow cap bounces are impossible.
Spinthrows are cap throws that fly in a circle around Mario. A spinthrow is performed by rotating the controller by 90 degrees in a sharp fashion, or by jerking the controller to the side. Additionally, they can be performed by spinning Mario until he is in a spinning state and pressing y/x. They are one of the most useful types of cap throw due to their speed. The speed of a spinthrow is faster than any other type of throw except triple throws, making spinthrows great substitutes for regular cap throws when performing actions such as capturing or activating levers. Spinthrow cap bounces are impossible.


Spinthrows are often seen in trickjumping when a player intends to time a triple throw by using the spinning animation of the spinthrow.
Spinthrows are often seen in trickjumping when a player intends to time a triple throw by using the spinning animation of the spinthrow.